Comments (2)
MovingWorld is loading Blocks.PORTAL
(the Nether portal block) and Blocks.END_PORTAL
(the End portal block) before RandomPortals registers its own versions, then is using them after RandomPortals has registered its replacements. This could probably be fixed on their end by using ObjectHolder
s, but I can just get my mod to load before theirs.
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This is fixed in 1.12.2-0.9.0.1. RandomPortals now manually replaces MovingWorld's references to the old portal blocks to its own ones.
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Related Issues (20)
- When using Random Portals with SpongeForge portals are not generated. HOT 3
- Continous RightClickBlock Event triggering Nullpointer Exception HOT 3
- Null Pointer Exeption HOT 3
- [1.12.2] Netherportal block lost name HOT 10
- Request: Portals that dont' stay open HOT 1
- Portal crash on activation when LiteLoader installed HOT 8
- Waila Error
- New OTG Portals cause crash HOT 1
- Portal dying does not work with non-vanilla dyes HOT 1
- When i open a world it crashes HOT 1
- Vertical Purple Portal Texture Broken HOT 1
- deleted
- Weird crashes HOT 7
- [Question] Trouble Creating Portals That Work From Any World HOT 4
- [Bug] [1.12.2] Portal Generation Location is Not Ideal / Safe HOT 6
- Entering portal causes a crash. HOT 2
- [Request] Option to disable ambient Nether Portal sound on custom portals
- [Request] More portal options HOT 2
- Activation dimension whitelist? HOT 11
- Game Crash related to RandomPortals: java.lang.ArrayIndexOutOfBoundsException: 0 HOT 1
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