GithubHelp home page GithubHelp logo

Comments (4)

postspectacular avatar postspectacular commented on May 18, 2024

Just pushed a new demo showing how to use multiple tex units: http://demo.thi.ng/geom/webgl/multitex/

For textures, gl/bind only defaults to tex unit 0 if no extra arg is given, but you can bind to a specific unit via (gl/bind tex id). Furthermore, if your shader uses multiple textures, you can either specify their default slots in the shader spec (see demo source) or set their uniforms dynamically for each use...

from geom.

Rovanion avatar Rovanion commented on May 18, 2024

Thank you so much! This example also shows how we can bind different textures to the different texture units at will which be very useful to us.

Just a quick secondary question gl/release is the function which unloads a texture from GPU memory, right?

from geom.

postspectacular avatar postspectacular commented on May 18, 2024

glad it helped! :) And yes, release is the protocol fn to release the memory of any GL related resources (textures, frame buffers, render bufffers). Currently, the only exception is vertex array/attribute buffers. These are not yet wrapped as defrecord and therefore don't yet implement the gl/IRelease protocol. So if you need to delete those, you'll have to use the direct GL/WebGL call (for now).

from geom.

Rovanion avatar Rovanion commented on May 18, 2024

Thanks a ton for the wonderful help! And equally thanks for the library, wrote a short guide on interactively programming WebGL with Figwheel and Geom and I'm finding it absolutely delightful to have that 0.5s iteration time even when doing 3D graphics.

from geom.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.