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thomasbiang's Projects

activitynet icon activitynet

This repository is intended to host tools and demos for ActivityNet

ai4animation icon ai4animation

Character Animation in Unity3D using Deep Learning and Artificial Intelligence

assimp icon assimp

Official Open Asset Import Library Repository. Loads 40+ 3D file formats into one unified and clean data structure.

awr icon awr

Implementation of advantage-weighted regression.

cpm icon cpm

Convolutional Pose Machines in TensorFlow

cvwrap icon cvwrap

A Maya wrap deformer that is faster than Maya's wrap deformer, can be rebounded, has a GPU implementation, and supports inverted front of chain blend shapes.

dart icon dart

Dynamic Animation and Robotics Toolkit

dat.gui icon dat.gui

dat.gui is a lightweight controller library for JavaScript.

deepmimic icon deepmimic

Motion imitation with deep reinforcement learning.

deepmind-research icon deepmind-research

This repository contains implementations and illustrative code to accompany DeepMind publications

dl4g icon dl4g

Example code for the Siggraph Asia Tutorial CreativeAI

engine icon engine

Fast and lightweight WebGL game engine

ikrig icon ikrig

An implementation of components of the IK Rig as described by Alexander Bereznyak

jump icon jump

Supplementary code for SIGGRAPH 2021 paper: Discovering Diverse Athletic Jumping Strategies

libigl icon libigl

Simple C++ geometry processing library.

mann icon mann

Mode-Adaptive Neural Networks for Quadraped Motion Control

modular-rl icon modular-rl

[ICML 2020] PyTorch Code for "One Policy to Control Them All: Shared Modular Policies for Agent-Agnostic Control"

motion_imitation icon motion_imitation

Code accompanying the paper "Learning Agile Robotic Locomotion Skills by Imitating Animals"

octree icon octree

Fast radius neighbor search with an Octree (ICRA 2015)

openpose icon openpose

OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation

rignet icon rignet

Code for SIGGRAPH 2020 paper "RigNet: Neural Rigging for Articulated Characters"

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