Comments (3)
Ok, the color reverting to white upon death/hit should be fixed now in v 0.2.
As far as Goop turning black.. that's not exactly what's happening. Because color transformations in OpenGL are negative by nature, if a turn something pink (like gloopy) green (which is the opposite of pink), we end up with no color at all (black). Try other colors and see if you get different results. Yellow for instance should turn him red (green minus everything but yellow is red). I'll look for a better way to do color shifting.
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Doesn't work initially, but does after death.
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Dan, in v0.3 it should update immediately.
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Related Issues (20)
- Mass fireball destruction and reflection HOT 1
- Inconsistent Mid-ground Image HOT 1
- Robot Trapped Error HOT 3
- Object platform colliding Issue HOT 1
- Gravity Vector Selector HOT 2
- Random Vector HOT 1
- Variable Trigger - Divisible by doesn't work
- Variable Renaming wonky HOT 1
- Changing Tileset issue
- Movement is glitchy HOT 1
- Enable/Disable Background Scrolling
- Shortcuts
- Loops don't work
- Requests
- Tutorial 1 Comments HOT 5
- Missing OK button (?) HOT 8
- Intro nit HOT 1
- Tutorial 2 Comments HOT 3
- Tutorial 3 Comments HOT 2
- Tutorial 4 Comments
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