Comments (24)
That is intentional. Say you managed to select a key that is partly hidden, and easily misclicked. This way you can still easily access the right click menu for this key. Because you can just right-click anywhere. It may seem counterintuitive, but this way I keep it consistent with selecting another key with left-clicking.
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With that in mind, you should make "Element Properties" and "Element Style" also behave this way, because currently they are working like I thought this should work, they, for example, go unavailable when right cliking an empty space.
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Oh, and watching my video again I realized that I didn't even select the button, I was just right clicking it. I do understand your point to open the menu pointing to a selected element, but I wasn't even selecting it.
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Hmmm, clicking another key opens the properties for the selected item. Even when you hover over another item. The only thing is that when it is not hovering over a key that it does not show those properties. I guess I can get those menu items to show when something is selected, indeed.
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fda487f This should fix it.
from nohboard.
so, don't you think the right clicking without selecting a key should update the menu? just try yourself, go to edit mode and right click things.
from nohboard.
Ah, opening the properties window selects a button, opening the style window doesn't. I guess that's what you mean? When I have nothing selected the menu seems to do exactly what it should do.
c85ed96 This disables selecting an element when opening the properties. I think that is the most logical way to handle it.
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Oh, that was a bug that I didn't even see hahaha but that is not what I mean, just watch this video, i think i expressed myself better: https://youtu.be/VHWlQhtmiig
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If you wanna keep the way it already is, there's a bug report at the end of the video.
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Ah, the highlight is wrong when you right click right into the menu a second time. This doesn't mean the menu is wrong though. It actually works for the point where you're clicking. What I need to do is update the highlight.
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are you sure? does it work for where you are right clicking a second time? What I showed in the video was exactly that, it doesn't work
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I think for that to work, the hovering highlighting should still work if the menu is opened, because currently if you open the menu, the hovering highlighting feature stops updating
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I now only update the highlight whenever I open the menu. Previously I did check the key at that location but did not update the highlight. Have you checkked the new build from d8fb035? It should be fixed there.
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Hmmm, i see. But can't the highlight be updated whenever I hover over the elements with the menu opened? Like it's with the menu closed... This way we can see waht we will select... For boundaries this would help...
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This is indeed very hard to achieve, as I get no more events about the location of the mouse once there is a context menu open. Otherwise, this would have happened automatically. And besides that, I feel that it is best to have the key the menu is currently intended for remain highlighted.
from nohboard.
Oh yeah, right... limitations...
Anyway, i will test the current version
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so, a few bugs related to it, the most important is that now if there's a selected element and you right click on another element, the program will point to where you right cliked instead of pointing to the selected one.
The right clicking is highlighting even if not in edit-mode.
There's more bugs, it's easier if you see it: https://youtu.be/QMzu7qBNo3c
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Right, I think I know what causes all of those bugs. Thanks for this super fast testing by the way.
There's three things I need to improve during menu opening:
- Don't set the highlighted definition if there is a selected definition.
- Don't set the highlighted definition when not in editmode.
- Use a proper StartManipulating() call, in stead of setting the definition as highlighted as it is right now.
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Will the third one fix the program thinking I'm selecting the boundary when it should select the entire element? And also fix the program using my previous position instead of the current one?
I think these 2 bugs are related, right?
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Yes, they are basically the same bug, which should be fixed by that third point.
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Ha @joao7yt, I assigned it to you. Could you test it for me?
https://ci.appveyor.com/project/ThoNohT/nohboard/build/1.0.44
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ok, first bug, i cant right click in an empty space without it throwing me an error
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I fixed that. I'll wait a moment before pushing a new version, if any new bug comes up.
from nohboard.
Fixed (among others) in https://ci.appveyor.com/project/ThoNohT/nohboard/build/1.0.47
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Related Issues (20)
- Deleted keyboard buttons are not black when reloaded
- Cannot add mouse buttons
- No NoahBoard.exe file HOT 1
- Releases after 1.2.1 has a malware, please fix HOT 4
- The key code changes to 1. BUG HOT 1
- App doesnt detect key imputs HOT 1
- No Linux Support, nor Instructions to compile for other platforms.
- Corona Update Zip File is an invalid zip file
- Failed to load keyboard [name]: Access to the path [path] is denied.
- Mouse stutters on boarderless windowed
- Not Show Any Button Of Keyboard HOT 2
- Keycode Issues, moving buttons on L&R clicks
- is there a way to make the mouse indicator update more often?
- Only record while certain programs are in focus?
- MSVCP100.dll Missing HOT 2
- Any nicer looking keyboard files to use? HOT 2
- freezing the pc after alt tabbing out of the game HOT 1
- The On-Screen Keyboard wont show HOT 1
- Mouse Jitter while in game HOT 1
- Mouse/Game Jitter HOT 1
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