Comments (2)
i think maybe one time warning message would be better? and when click "accept" button it will be enabled
from rex-diagnostics.
Hi friuns2
The reason for this restriction is that, there is no way to undo the actions performed in REX. This limitation results in that if you manipulate a GameObject in REX while not in play mode that change is permanent.
I thought it would result in a better user experience to just disable REX while not in play mode. However that can be debated and not set in stone 😉.
That said there is no technical reason why this is disabled and REX works just fine both in and out of play mode. It's good that you found the restriction and removed it 👍.
from rex-diagnostics.
Related Issues (17)
- Automatic Scope Detection
- Editor freezes on play after using REX HOT 1
- Display: Optional parameters in code completion
- private variable support? HOT 2
- multiline support HOT 3
- Search in output HOT 5
- Simplify the window down to basic features
- bug if you use Tab instead Enter for autocomplete HOT 1
- Syntax errors when importing plugin in 2018 Unity
- Ctrl + V pastes the content twice. HOT 3
- new unity ui seems broke a bit rex HOT 4
- An error message is displayed when you enter the expression HOT 1
- error: The imported type 'System.Func' is defined multiple times
- Cursor maintains position when hitting Enter HOT 3
- Autocomplete is case-sensitive HOT 1
- "Timeout on compiling expression" error HOT 9
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