Comments (1)
Hi, the rendering is the same, regardless if you have a texture from the parametric texture models (BFM, AlbedoMM, or the FLAME texture space). The easiest way is to just take the textured FLAME mesh that the sample_texture
script outputs and just replace the texture image with a checkerboard image. This would give you something like this:
If you want the checkerboard to be not distorted on the mesh, you would need to adapt the texture according to FLAME's UV map.
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Related Issues (20)
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