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junior-proyekt's Introduction

Junior-Proyekt

##Summary In its core, this project is basically a game.

Though true, the point of the project is different. When released, all source will be completely available via Github (here!) for users to download and thus play and experiment with a full-blown game's code and see the structure, as well as the planning involved (GDD, TDD, pitches and concept write-ups will all be available thru a link at the very end).

##Getting this thing to work The whole contents of the repository is one whole Eclipse Java project named "Junior-Proyekt". Please do not think I am Russian just because of my use of Proyekt.

But, just download the stuff into a folder named "Junior-Proyekt", and use Eclipse Java to create a new project with "Junior-Proyekt"'s contents within. K?

##Time Schedule As far as when this project will be finished, that would be mid-June to early-July at the latest.

As for the approximated schedule:

######January to mid-February

  • The time for planning!
  • Get a good, solid idea of what the focus of the game is
  • Get a huge list of concepts revolving around that focus, even if they seem stupid

######Second half of February

  • 'Tis the season for weeding out!
  • Look thru all the ideas of what concepts there should be
  • Find the golden nuggets
    • Then hash them out; give attention to what the concept is supposed to do
    • After hashing out, implement them into the game
      • This should be enough to have a rough demo for the player

######March

  • Gotta give the player something to play with... enemies!
  • Looking at the player and its concepts, conceive ideas of what an enemy would do for this certain player
    • Hash out those enemies and its interaction with the player
      • And also how the player will interact back
  • These are all the enemies and bosses of the game

######April

  • The month of level design!
  • Pretty much, come up with level designs and get them onto paper and code!
  • These are not final levels, so any idea would do
  • Things to keep in mind:
    • How high the player can jump
    • Distance the player needs to walk around
    • How high of a ceiling is needed

######May

  • Creation of level design with story!
  • With the creation of the story and the level designs made in April, surely the great designs made before will be able to transfer into the story
  • On top of that, here will be where timing, clipping, and meshes become involved
  • Once the product is done, code freeze will happen
    • In code freeze, everything is cleaned up, including comments made
    • Also, testing will be done at this point in time; perhaps even during the whole project if people want to

######June

  • Final testing, clean up, and release!
  • Well, it has been released since the beginning, so there's basically no difference

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