##Summary In its core, this project is basically a game.
Though true, the point of the project is different. When released, all source will be completely available via Github (here!) for users to download and thus play and experiment with a full-blown game's code and see the structure, as well as the planning involved (GDD, TDD, pitches and concept write-ups will all be available thru a link at the very end).
##Getting this thing to work The whole contents of the repository is one whole Eclipse Java project named "Junior-Proyekt". Please do not think I am Russian just because of my use of Proyekt.
But, just download the stuff into a folder named "Junior-Proyekt", and use Eclipse Java to create a new project with "Junior-Proyekt"'s contents within. K?
##Time Schedule As far as when this project will be finished, that would be mid-June to early-July at the latest.
As for the approximated schedule:
######January to mid-February
- The time for planning!
- Get a good, solid idea of what the focus of the game is
- Get a huge list of concepts revolving around that focus, even if they seem stupid
######Second half of February
- 'Tis the season for weeding out!
- Look thru all the ideas of what concepts there should be
- Find the golden nuggets
- Then hash them out; give attention to what the concept is supposed to do
- After hashing out, implement them into the game
- This should be enough to have a rough demo for the player
######March
- Gotta give the player something to play with... enemies!
- Looking at the player and its concepts, conceive ideas of what an enemy would do for this certain player
- Hash out those enemies and its interaction with the player
- And also how the player will interact back
- Hash out those enemies and its interaction with the player
- These are all the enemies and bosses of the game
######April
- The month of level design!
- Pretty much, come up with level designs and get them onto paper and code!
- These are not final levels, so any idea would do
- Things to keep in mind:
- How high the player can jump
- Distance the player needs to walk around
- How high of a ceiling is needed
######May
- Creation of level design with story!
- With the creation of the story and the level designs made in April, surely the great designs made before will be able to transfer into the story
- On top of that, here will be where timing, clipping, and meshes become involved
- Once the product is done, code freeze will happen
- In code freeze, everything is cleaned up, including comments made
- Also, testing will be done at this point in time; perhaps even during the whole project if people want to
######June
- Final testing, clean up, and release!
- Well, it has been released since the beginning, so there's basically no difference