GithubHelp home page GithubHelp logo

tinoue / litegl.js Goto Github PK

View Code? Open in Web Editor NEW

This project forked from jagenjo/litegl.js

0.0 2.0 0.0 6.06 MB

Lightweight Javascript WebGL library for handling Context, Meshes, Textures and Shaders. Relies on glMatrix 2.0, very easy to use.

License: Other

JavaScript 98.25% HTML 1.20% CSS 0.03% Shell 0.04% Python 0.49%

litegl.js's Introduction

litegl.js

Litegl.js is a library that wraps WebGL to make it more user-friendly by creating classes for managing different items like Buffer, Mesh, Texture, Shader and other common aspects of any WebGL applications.

It helps simplifying working with WebGL without having to handle all the low-level calls but without loosing any freedom.

Some features are:

  • Easy context creation
  • Classes for:
    • Meshes and Buffers: Fill a buffer easily and upload it to the GPU
    • Textures: load, fill, clone, copy (even blur) for TEXTURE_2D and TEXTURE_CUBE_MAP
    • Shaders: compile from string, from file, insert preprocessor macros, extracts all the uniform locations
    • FrameBufferObjects: to render to a texture, to multiple textures, to depth texture.
  • Some basic primitive shapes (plane, cube, sphere, cylinder, hemisphere).
  • OBJ parser and encoder (easy to add new ones)
  • Loaders for Images and Meshes from URL (uses a placeholder till its loaded)
  • Uses typed-arrays for everything (uses glMatrix for all operations)
  • No garbage generated (reuses containers)
  • Basic Raytracing (for ray-sphere and ray-plane collision)
  • Events system
  • Cross-browser input handling for mouse, keyboard and gamepad
  • Supports multiple WebGL contexts
  • Octree class

It is a fork from LightGL.js by Evan Wallace, but some major changes have been made. Some of the main differences:

  • Matrices have been replaced by glMatrix
  • Meshes are forced to be stored in ArrayBuffer formats
  • Meshes support range rendering with offset
  • Removed fixed pipeline behaviour
  • Better event handling (mouse position, mouse wheel, dragging)
  • Textures expanded to support Arraybuffers and Cubemaps
  • Events system to trigger events from any object
  • Support for multiple WebGL contexts in the same page

This library has been used in several projects like Rendeer.js or Canvas2DtoWebGL.

Demos

Demos are included in the Examples folder but you can check them in this website.

Usage

Include the library and dependencies

<script src="js/gl-matrix-min.js"></script>
<script src="js/litegl.js"></script>

Create the context

var gl = GL.create({width:800, height:600});

Attach to DOM

document.getElementById("mycontainer").appendChild( gl.canvas )

Get user input

gl.captureMouse();
gl.onmousedown = function(e) { ... }

gl.captureKeys();
gl.onkey = function(e) { ... }

Compile shader

var shader = new GL.Shader( vertex_shader_code, fragment_shader_code );

Create Mesh

var mesh = new GL.Mesh({vertices:[-1,-1,0, 1,-1,0, 0,1,0], coords:[0,0, 1,0, 0.5,1]});

Load a texture

var texture = GL.Texture.fromURL("image.jpg", { minFilter: gl.LINEAR_MIPMAP_LINEAR });

Render

gl.ondraw = function() {
	texture.bind(0);
	var my_uniforms = { u_texture: 0, u_color: [1,1,1,1] };
	shader.uniforms( my_uniforms ).draw( mesh );
}

gl.animate(); //calls the requestAnimFrame constantly, which will call ondraw

For better understanding of all the features and how to use them check the guides folder.

Documentation

The doc folder contains the documentation. For info about http://glmatrix.com check the documentation in its website.

Check the guides folder to see how to use all the features.

Utils

It includes several commands in the utils folder to generate doc, check errors and build minifyed version.

Feedback

You can write any feedback to [email protected]

litegl.js's People

Contributors

jagenjo avatar

Watchers

James Cloos avatar Takeshi Inoue avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.