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Commander.js

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The complete solution for node.js command-line interfaces.

Read this in other languages: English | 简体中文

For information about terms used in this document see: terminology

Installation

npm install commander

Quick Start

You write code to describe your command line interface. Commander looks after parsing the arguments into options and command-arguments, displays usage errors for problems, and implements a help system.

Commander is strict and displays an error for unrecognised options. The two most used option types are a boolean option, and an option which takes its value from the following argument.

Example file: split.js

const { program } = require('commander');

program
  .option('--first')
  .option('-s, --separator <char>');

program.parse();

const options = program.opts();
const limit = options.first ? 1 : undefined;
console.log(program.args[0].split(options.separator, limit));
$ node split.js -s / --fits a/b/c
error: unknown option '--fits'
(Did you mean --first?)
$ node split.js -s / --first a/b/c
[ 'a' ]

Here is a more complete program using a subcommand and with descriptions for the help. In a multi-command program, you have an action handler for each command (or stand-alone executables for the commands).

Example file: string-util.js

const { Command } = require('commander');
const program = new Command();

program
  .name('string-util')
  .description('CLI to some JavaScript string utilities')
  .version('0.8.0');

program.command('split')
  .description('Split a string into substrings and display as an array')
  .argument('<string>', 'string to split')
  .option('--first', 'display just the first substring')
  .option('-s, --separator <char>', 'separator character', ',')
  .action((str, options) => {
    const limit = options.first ? 1 : undefined;
    console.log(str.split(options.separator, limit));
  });

program.parse();
$ node string-util.js help split
Usage: string-util split [options] <string>

Split a string into substrings and display as an array.

Arguments:
  string                  string to split

Options:
  --first                 display just the first substring
  -s, --separator <char>  separator character (default: ",")
  -h, --help              display help for command

$ node string-util.js split --separator=/ a/b/c
[ 'a', 'b', 'c' ]

More samples can be found in the examples directory.

Declaring program variable

Commander exports a global object which is convenient for quick programs. This is used in the examples in this README for brevity.

// CommonJS (.cjs)
const { program } = require('commander');

For larger programs which may use commander in multiple ways, including unit testing, it is better to create a local Command object to use.

// CommonJS (.cjs)
const { Command } = require('commander');
const program = new Command();
// ECMAScript (.mjs)
import { Command } from 'commander';
const program = new Command();
// TypeScript (.ts)
import { Command } from 'commander';
const program = new Command();

Options

Options are defined with the .option() method, also serving as documentation for the options. Each option can have a short flag (single character) and a long name, separated by a comma or space or vertical bar ('|').

The parsed options can be accessed by calling .opts() on a Command object, and are passed to the action handler.

Multi-word options such as "--template-engine" are camel-cased, becoming program.opts().templateEngine etc.

An option and its option-argument can be separated by a space, or combined into the same argument. The option-argument can follow the short option directly or follow an = for a long option.

serve -p 80
serve -p80
serve --port 80
serve --port=80

You can use -- to indicate the end of the options, and any remaining arguments will be used without being interpreted.

By default, options on the command line are not positional, and can be specified before or after other arguments.

There are additional related routines for when .opts() is not enough:

  • .optsWithGlobals() returns merged local and global option values
  • .getOptionValue() and .setOptionValue() work with a single option value
  • .getOptionValueSource() and .setOptionValueWithSource() include where the option value came from

Common option types, boolean and value

The two most used option types are a boolean option, and an option which takes its value from the following argument (declared with angle brackets like --expect <value>). Both are undefined unless specified on command line.

Example file: options-common.js

program
  .option('-d, --debug', 'output extra debugging')
  .option('-s, --small', 'small pizza size')
  .option('-p, --pizza-type <type>', 'flavour of pizza');

program.parse(process.argv);

const options = program.opts();
if (options.debug) console.log(options);
console.log('pizza details:');
if (options.small) console.log('- small pizza size');
if (options.pizzaType) console.log(`- ${options.pizzaType}`);
$ pizza-options -p
error: option '-p, --pizza-type <type>' argument missing
$ pizza-options -d -s -p vegetarian
{ debug: true, small: true, pizzaType: 'vegetarian' }
pizza details:
- small pizza size
- vegetarian
$ pizza-options --pizza-type=cheese
pizza details:
- cheese

Multiple boolean short options may be combined following the dash, and may be followed by a single short option taking a value. For example -d -s -p cheese may be written as -ds -p cheese or even -dsp cheese.

Options with an expected option-argument are greedy and will consume the following argument whatever the value. So --id -xyz reads -xyz as the option-argument.

program.parse(arguments) processes the arguments, leaving any args not consumed by the program options in the program.args array. The parameter is optional and defaults to process.argv.

Default option value

You can specify a default value for an option.

Example file: options-defaults.js

program
  .option('-c, --cheese <type>', 'add the specified type of cheese', 'blue');

program.parse();

console.log(`cheese: ${program.opts().cheese}`);
$ pizza-options
cheese: blue
$ pizza-options --cheese stilton
cheese: stilton

Other option types, negatable boolean and boolean|value

You can define a boolean option long name with a leading no- to set the option value to false when used. Defined alone this also makes the option true by default.

If you define --foo first, adding --no-foo does not change the default value from what it would otherwise be.

Example file: options-negatable.js

program
  .option('--no-sauce', 'Remove sauce')
  .option('--cheese <flavour>', 'cheese flavour', 'mozzarella')
  .option('--no-cheese', 'plain with no cheese')
  .parse();

const options = program.opts();
const sauceStr = options.sauce ? 'sauce' : 'no sauce';
const cheeseStr = (options.cheese === false) ? 'no cheese' : `${options.cheese} cheese`;
console.log(`You ordered a pizza with ${sauceStr} and ${cheeseStr}`);
$ pizza-options
You ordered a pizza with sauce and mozzarella cheese
$ pizza-options --sauce
error: unknown option '--sauce'
$ pizza-options --cheese=blue
You ordered a pizza with sauce and blue cheese
$ pizza-options --no-sauce --no-cheese
You ordered a pizza with no sauce and no cheese

You can specify an option which may be used as a boolean option but may optionally take an option-argument (declared with square brackets like --optional [value]).

Example file: options-boolean-or-value.js

program
  .option('-c, --cheese [type]', 'Add cheese with optional type');

program.parse(process.argv);

const options = program.opts();
if (options.cheese === undefined) console.log('no cheese');
else if (options.cheese === true) console.log('add cheese');
else console.log(`add cheese type ${options.cheese}`);
$ pizza-options
no cheese
$ pizza-options --cheese
add cheese
$ pizza-options --cheese mozzarella
add cheese type mozzarella

Options with an optional option-argument are not greedy and will ignore arguments starting with a dash. So id behaves as a boolean option for --id -5, but you can use a combined form if needed like --id=-5.

For information about possible ambiguous cases, see options taking varying arguments.

Required option

You may specify a required (mandatory) option using .requiredOption(). The option must have a value after parsing, usually specified on the command line, or perhaps from a default value (say from environment). The method is otherwise the same as .option() in format, taking flags and description, and optional default value or custom processing.

Example file: options-required.js

program
  .requiredOption('-c, --cheese <type>', 'pizza must have cheese');

program.parse();
$ pizza
error: required option '-c, --cheese <type>' not specified

Variadic option

You may make an option variadic by appending ... to the value placeholder when declaring the option. On the command line you can then specify multiple option-arguments, and the parsed option value will be an array. The extra arguments are read until the first argument starting with a dash. The special argument -- stops option processing entirely. If a value is specified in the same argument as the option then no further values are read.

Example file: options-variadic.js

program
  .option('-n, --number <numbers...>', 'specify numbers')
  .option('-l, --letter [letters...]', 'specify letters');

program.parse();

console.log('Options: ', program.opts());
console.log('Remaining arguments: ', program.args);
$ collect -n 1 2 3 --letter a b c
Options:  { number: [ '1', '2', '3' ], letter: [ 'a', 'b', 'c' ] }
Remaining arguments:  []
$ collect --letter=A -n80 operand
Options:  { number: [ '80' ], letter: [ 'A' ] }
Remaining arguments:  [ 'operand' ]
$ collect --letter -n 1 -n 2 3 -- operand
Options:  { number: [ '1', '2', '3' ], letter: true }
Remaining arguments:  [ 'operand' ]

For information about possible ambiguous cases, see options taking varying arguments.

Version option

The optional version method adds handling for displaying the command version. The default option flags are -V and --version, and when present the command prints the version number and exits.

program.version('0.0.1');
$ ./examples/pizza -V
0.0.1

You may change the flags and description by passing additional parameters to the version method, using the same syntax for flags as the option method.

program.version('0.0.1', '-v, --vers', 'output the current version');

More configuration

You can add most options using the .option() method, but there are some additional features available by constructing an Option explicitly for less common cases.

Example files: options-extra.js, options-env.js, options-conflicts.js, options-implies.js

program
  .addOption(new Option('-s, --secret').hideHelp())
  .addOption(new Option('-t, --timeout <delay>', 'timeout in seconds').default(60, 'one minute'))
  .addOption(new Option('-d, --drink <size>', 'drink size').choices(['small', 'medium', 'large']))
  .addOption(new Option('-p, --port <number>', 'port number').env('PORT'))
  .addOption(new Option('--donate [amount]', 'optional donation in dollars').preset('20').argParser(parseFloat))
  .addOption(new Option('--disable-server', 'disables the server').conflicts('port'))
  .addOption(new Option('--free-drink', 'small drink included free ').implies({ drink: 'small' }));
$ extra --help
Usage: help [options]

Options:
  -t, --timeout <delay>  timeout in seconds (default: one minute)
  -d, --drink <size>     drink cup size (choices: "small", "medium", "large")
  -p, --port <number>    port number (env: PORT)
  --donate [amount]      optional donation in dollars (preset: "20")
  --disable-server       disables the server
  --free-drink           small drink included free
  -h, --help             display help for command

$ extra --drink huge
error: option '-d, --drink <size>' argument 'huge' is invalid. Allowed choices are small, medium, large.

$ PORT=80 extra --donate --free-drink
Options:  { timeout: 60, donate: 20, port: '80', freeDrink: true, drink: 'small' }

$ extra --disable-server --port 8000
error: option '--disable-server' cannot be used with option '-p, --port <number>'

Specify a required (mandatory) option using the Option method .makeOptionMandatory(). This matches the Command method .requiredOption().

Custom option processing

You may specify a function to do custom processing of option-arguments. The callback function receives two parameters, the user specified option-argument and the previous value for the option. It returns the new value for the option.

This allows you to coerce the option-argument to the desired type, or accumulate values, or do entirely custom processing.

You can optionally specify the default/starting value for the option after the function parameter.

Example file: options-custom-processing.js

function myParseInt(value, dummyPrevious) {
  // parseInt takes a string and a radix
  const parsedValue = parseInt(value, 10);
  if (isNaN(parsedValue)) {
    throw new commander.InvalidArgumentError('Not a number.');
  }
  return parsedValue;
}

function increaseVerbosity(dummyValue, previous) {
  return previous + 1;
}

function collect(value, previous) {
  return previous.concat([value]);
}

function commaSeparatedList(value, dummyPrevious) {
  return value.split(',');
}

program
  .option('-f, --float <number>', 'float argument', parseFloat)
  .option('-i, --integer <number>', 'integer argument', myParseInt)
  .option('-v, --verbose', 'verbosity that can be increased', increaseVerbosity, 0)
  .option('-c, --collect <value>', 'repeatable value', collect, [])
  .option('-l, --list <items>', 'comma separated list', commaSeparatedList)
;

program.parse();

const options = program.opts();
if (options.float !== undefined) console.log(`float: ${options.float}`);
if (options.integer !== undefined) console.log(`integer: ${options.integer}`);
if (options.verbose > 0) console.log(`verbosity: ${options.verbose}`);
if (options.collect.length > 0) console.log(options.collect);
if (options.list !== undefined) console.log(options.list);
$ custom -f 1e2
float: 100
$ custom --integer 2
integer: 2
$ custom -v -v -v
verbose: 3
$ custom -c a -c b -c c
[ 'a', 'b', 'c' ]
$ custom --list x,y,z
[ 'x', 'y', 'z' ]

Commands

You can specify (sub)commands using .command() or .addCommand(). There are two ways these can be implemented: using an action handler attached to the command, or as a stand-alone executable file (described in more detail later). The subcommands may be nested (example).

In the first parameter to .command() you specify the command name. You may append the command-arguments after the command name, or specify them separately using .argument(). The arguments may be <required> or [optional], and the last argument may also be variadic....

You can use .addCommand() to add an already configured subcommand to the program.

For example:

// Command implemented using action handler (description is supplied separately to `.command`)
// Returns new command for configuring.
program
  .command('clone <source> [destination]')
  .description('clone a repository into a newly created directory')
  .action((source, destination) => {
    console.log('clone command called');
  });

// Command implemented using stand-alone executable file, indicated by adding description as second parameter to `.command`.
// Returns `this` for adding more commands.
program
  .command('start <service>', 'start named service')
  .command('stop [service]', 'stop named service, or all if no name supplied');

// Command prepared separately.
// Returns `this` for adding more commands.
program
  .addCommand(build.makeBuildCommand());

Configuration options can be passed with the call to .command() and .addCommand(). Specifying hidden: true will remove the command from the generated help output. Specifying isDefault: true will run the subcommand if no other subcommand is specified (example).

You can add alternative names for a command with .alias(). (example)

.command() automatically copies the inherited settings from the parent command to the newly created subcommand. This is only done during creation, any later setting changes to the parent are not inherited.

For safety, .addCommand() does not automatically copy the inherited settings from the parent command. There is a helper routine .copyInheritedSettings() for copying the settings when they are wanted.

Command-arguments

For subcommands, you can specify the argument syntax in the call to .command() (as shown above). This is the only method usable for subcommands implemented using a stand-alone executable, but for other subcommands you can instead use the following method.

To configure a command, you can use .argument() to specify each expected command-argument. You supply the argument name and an optional description. The argument may be <required> or [optional]. You can specify a default value for an optional command-argument.

Example file: argument.js

program
  .version('0.1.0')
  .argument('<username>', 'user to login')
  .argument('[password]', 'password for user, if required', 'no password given')
  .action((username, password) => {
    console.log('username:', username);
    console.log('password:', password);
  });

The last argument of a command can be variadic, and only the last argument. To make an argument variadic you append ... to the argument name. A variadic argument is passed to the action handler as an array. For example:

program
  .version('0.1.0')
  .command('rmdir')
  .argument('<dirs...>')
  .action(function (dirs) {
    dirs.forEach((dir) => {
      console.log('rmdir %s', dir);
    });
  });

There is a convenience method to add multiple arguments at once, but without descriptions:

program
  .arguments('<username> <password>');

More configuration

There are some additional features available by constructing an Argument explicitly for less common cases.

Example file: arguments-extra.js

program
  .addArgument(new commander.Argument('<drink-size>', 'drink cup size').choices(['small', 'medium', 'large']))
  .addArgument(new commander.Argument('[timeout]', 'timeout in seconds').default(60, 'one minute'))

Custom argument processing

You may specify a function to do custom processing of command-arguments (like for option-arguments). The callback function receives two parameters, the user specified command-argument and the previous value for the argument. It returns the new value for the argument.

The processed argument values are passed to the action handler, and saved as .processedArgs.

You can optionally specify the default/starting value for the argument after the function parameter.

Example file: arguments-custom-processing.js

program
  .command('add')
  .argument('<first>', 'integer argument', myParseInt)
  .argument('[second]', 'integer argument', myParseInt, 1000)
  .action((first, second) => {
    console.log(`${first} + ${second} = ${first + second}`);
  })
;

Action handler

The action handler gets passed a parameter for each command-argument you declared, and two additional parameters which are the parsed options and the command object itself.

Example file: thank.js

program
  .argument('<name>')
  .option('-t, --title <honorific>', 'title to use before name')
  .option('-d, --debug', 'display some debugging')
  .action((name, options, command) => {
    if (options.debug) {
      console.error('Called %s with options %o', command.name(), options);
    }
    const title = options.title ? `${options.title} ` : '';
    console.log(`Thank-you ${title}${name}`);
  });

If you prefer, you can work with the command directly and skip declaring the parameters for the action handler. The this keyword is set to the running command and can be used from a function expression (but not from an arrow function).

Example file: action-this.js

program
  .command('serve')
  .argument('<script>')
  .option('-p, --port <number>', 'port number', 80)
  .action(function() {
    console.error('Run script %s on port %s', this.args[0], this.opts().port);
  });

You may supply an async action handler, in which case you call .parseAsync rather than .parse.

async function run() { /* code goes here */ }

async function main() {
  program
    .command('run')
    .action(run);
  await program.parseAsync(process.argv);
}

A command's options and arguments on the command line are validated when the command is used. Any unknown options or missing arguments will be reported as an error. You can suppress the unknown option checks with .allowUnknownOption(). By default, it is not an error to pass more arguments than declared, but you can make this an error with .allowExcessArguments(false).

Stand-alone executable (sub)commands

When .command() is invoked with a description argument, this tells Commander that you're going to use stand-alone executables for subcommands. Commander will search the files in the directory of the entry script for a file with the name combination command-subcommand, like pm-install or pm-search in the example below. The search includes trying common file extensions, like .js. You may specify a custom name (and path) with the executableFile configuration option. You may specify a custom search directory for subcommands with .executableDir().

You handle the options for an executable (sub)command in the executable, and don't declare them at the top-level.

Example file: pm

program
  .name('pm')
  .version('0.1.0')
  .command('install [name]', 'install one or more packages')
  .command('search [query]', 'search with optional query')
  .command('update', 'update installed packages', { executableFile: 'myUpdateSubCommand' })
  .command('list', 'list packages installed', { isDefault: true });

program.parse(process.argv);

If the program is designed to be installed globally, make sure the executables have proper modes, like 755.

Life cycle hooks

You can add callback hooks to a command for life cycle events.

Example file: hook.js

program
  .option('-t, --trace', 'display trace statements for commands')
  .hook('preAction', (thisCommand, actionCommand) => {
    if (thisCommand.opts().trace) {
      console.log(`About to call action handler for subcommand: ${actionCommand.name()}`);
      console.log('arguments: %O', actionCommand.args);
      console.log('options: %o', actionCommand.opts());
    }
  });

The callback hook can be async, in which case you call .parseAsync rather than .parse. You can add multiple hooks per event.

The supported events are:

event name when hook called callback parameters
preAction, postAction before/after action handler for this command and its nested subcommands (thisCommand, actionCommand)
preSubcommand before parsing direct subcommand (thisCommand, subcommand)

For an overview of the life cycle events see parsing life cycle and hooks.

Automated help

The help information is auto-generated based on the information commander already knows about your program. The default help option is -h,--help.

Example file: pizza

$ node ./examples/pizza --help
Usage: pizza [options]

An application for pizza ordering

Options:
  -p, --peppers        Add peppers
  -c, --cheese <type>  Add the specified type of cheese (default: "marble")
  -C, --no-cheese      You do not want any cheese
  -h, --help           display help for command

A help command is added by default if your command has subcommands. It can be used alone, or with a subcommand name to show further help for the subcommand. These are effectively the same if the shell program has implicit help:

shell help
shell --help

shell help spawn
shell spawn --help

Long descriptions are wrapped to fit the available width. (However, a description that includes a line-break followed by whitespace is assumed to be pre-formatted and not wrapped.)

Custom help

You can add extra text to be displayed along with the built-in help.

Example file: custom-help

program
  .option('-f, --foo', 'enable some foo');

program.addHelpText('after', `

Example call:
  $ custom-help --help`);

Yields the following help output:

Usage: custom-help [options]

Options:
  -f, --foo   enable some foo
  -h, --help  display help for command

Example call:
  $ custom-help --help

The positions in order displayed are:

  • beforeAll: add to the program for a global banner or header
  • before: display extra information before built-in help
  • after: display extra information after built-in help
  • afterAll: add to the program for a global footer (epilog)

The positions "beforeAll" and "afterAll" apply to the command and all its subcommands.

The second parameter can be a string, or a function returning a string. The function is passed a context object for your convenience. The properties are:

  • error: a boolean for whether the help is being displayed due to a usage error
  • command: the Command which is displaying the help

Display help after errors

The default behaviour for usage errors is to just display a short error message. You can change the behaviour to show the full help or a custom help message after an error.

program.showHelpAfterError();
// or
program.showHelpAfterError('(add --help for additional information)');
$ pizza --unknown
error: unknown option '--unknown'
(add --help for additional information)

The default behaviour is to suggest correct spelling after an error for an unknown command or option. You can disable this.

program.showSuggestionAfterError(false);
$ pizza --hepl
error: unknown option '--hepl'
(Did you mean --help?)

Display help from code

.help(): display help information and exit immediately. You can optionally pass { error: true } to display on stderr and exit with an error status.

.outputHelp(): output help information without exiting. You can optionally pass { error: true } to display on stderr.

.helpInformation(): get the built-in command help information as a string for processing or displaying yourself.

.name

The command name appears in the help, and is also used for locating stand-alone executable subcommands.

You may specify the program name using .name() or in the Command constructor. For the program, Commander will fall back to using the script name from the full arguments passed into .parse(). However, the script name varies depending on how your program is launched, so you may wish to specify it explicitly.

program.name('pizza');
const pm = new Command('pm');

Subcommands get a name when specified using .command(). If you create the subcommand yourself to use with .addCommand(), then set the name using .name() or in the Command constructor.

.usage

This allows you to customise the usage description in the first line of the help. Given:

program
  .name("my-command")
  .usage("[global options] command")

The help will start with:

Usage: my-command [global options] command

.description and .summary

The description appears in the help for the command. You can optionally supply a shorter summary to use when listed as a subcommand of the program.

program
  .command("duplicate")
  .summary("make a copy")
  .description(`Make a copy of the current project.
This may require additional disk space.
  `);

.helpOption(flags, description)

By default, every command has a help option. You may change the default help flags and description. Pass false to disable the built-in help option.

program
  .helpOption('-e, --HELP', 'read more information');

.addHelpCommand()

A help command is added by default if your command has subcommands. You can explicitly turn on or off the implicit help command with .addHelpCommand() and .addHelpCommand(false).

You can both turn on and customise the help command by supplying the name and description:

program.addHelpCommand('assist [command]', 'show assistance');

More configuration

The built-in help is formatted using the Help class. You can configure the Help behaviour by modifying data properties and methods using .configureHelp(), or by subclassing using .createHelp() if you prefer.

The data properties are:

  • helpWidth: specify the wrap width, useful for unit tests
  • sortSubcommands: sort the subcommands alphabetically
  • sortOptions: sort the options alphabetically
  • showGlobalOptions: show a section with the global options from the parent command(s)

You can override any method on the Help class. There are methods getting the visible lists of arguments, options, and subcommands. There are methods for formatting the items in the lists, with each item having a term and description. Take a look at .formatHelp() to see how they are used.

Example file: configure-help.js

program.configureHelp({
  sortSubcommands: true,
  subcommandTerm: (cmd) => cmd.name() // Just show the name, instead of short usage.
});

Custom event listeners

You can execute custom actions by listening to command and option events.

program.on('option:verbose', function () {
  process.env.VERBOSE = this.opts().verbose;
});

Bits and pieces

.parse() and .parseAsync()

The first argument to .parse is the array of strings to parse. You may omit the parameter to implicitly use process.argv.

If the arguments follow different conventions than node you can pass a from option in the second parameter:

  • 'node': default, argv[0] is the application and argv[1] is the script being run, with user parameters after that
  • 'electron': argv[1] varies depending on whether the electron application is packaged
  • 'user': all of the arguments from the user

For example:

program.parse(process.argv); // Explicit, node conventions
program.parse(); // Implicit, and auto-detect electron
program.parse(['-f', 'filename'], { from: 'user' });

Parsing Configuration

If the default parsing does not suit your needs, there are some behaviours to support other usage patterns.

By default, program options are recognised before and after subcommands. To only look for program options before subcommands, use .enablePositionalOptions(). This lets you use an option for a different purpose in subcommands.

Example file: positional-options.js

With positional options, the -b is a program option in the first line and a subcommand option in the second line:

program -b subcommand
program subcommand -b

By default, options are recognised before and after command-arguments. To only process options that come before the command-arguments, use .passThroughOptions(). This lets you pass the arguments and following options through to another program without needing to use -- to end the option processing. To use pass through options in a subcommand, the program needs to enable positional options.

Example file: pass-through-options.js

With pass through options, the --port=80 is a program option in the first line and passed through as a command-argument in the second line:

program --port=80 arg
program arg --port=80

By default, the option processing shows an error for an unknown option. To have an unknown option treated as an ordinary command-argument and continue looking for options, use .allowUnknownOption(). This lets you mix known and unknown options.

By default, the argument processing does not display an error for more command-arguments than expected. To display an error for excess arguments, use.allowExcessArguments(false).

Legacy options as properties

Before Commander 7, the option values were stored as properties on the command. This was convenient to code, but the downside was possible clashes with existing properties of Command. You can revert to the old behaviour to run unmodified legacy code by using .storeOptionsAsProperties().

program
  .storeOptionsAsProperties()
  .option('-d, --debug')
  .action((commandAndOptions) => {
    if (commandAndOptions.debug) {
      console.error(`Called ${commandAndOptions.name()}`);
    }
  });

TypeScript

extra-typings: There is an optional project to infer extra type information from the option and argument definitions. This adds strong typing to the options returned by .opts() and the parameters to .action(). See commander-js/extra-typings for more.

import { Command } from '@commander-js/extra-typings';

ts-node: If you use ts-node and stand-alone executable subcommands written as .ts files, you need to call your program through node to get the subcommands called correctly. e.g.

node -r ts-node/register pm.ts

createCommand()

This factory function creates a new command. It is exported and may be used instead of using new, like:

const { createCommand } = require('commander');
const program = createCommand();

createCommand is also a method of the Command object, and creates a new command rather than a subcommand. This gets used internally when creating subcommands using .command(), and you may override it to customise the new subcommand (example file custom-command-class.js).

Node options such as --harmony

You can enable --harmony option in two ways:

  • Use #! /usr/bin/env node --harmony in the subcommands scripts. (Note Windows does not support this pattern.)
  • Use the --harmony option when call the command, like node --harmony examples/pm publish. The --harmony option will be preserved when spawning subcommand process.

Debugging stand-alone executable subcommands

An executable subcommand is launched as a separate child process.

If you are using the node inspector for debugging executable subcommands using node --inspect et al., the inspector port is incremented by 1 for the spawned subcommand.

If you are using VSCode to debug executable subcommands you need to set the "autoAttachChildProcesses": true flag in your launch.json configuration.

npm run-script

By default, when you call your program using run-script, npm will parse any options on the command-line and they will not reach your program. Use -- to stop the npm option parsing and pass through all the arguments.

The synopsis for npm run-script explicitly shows the -- for this reason:

npm run-script <command> [-- <args>]

Display error

This routine is available to invoke the Commander error handling for your own error conditions. (See also the next section about exit handling.)

As well as the error message, you can optionally specify the exitCode (used with process.exit) and code (used with CommanderError).

program.error('Password must be longer than four characters');
program.error('Custom processing has failed', { exitCode: 2, code: 'my.custom.error' });

Override exit and output handling

By default, Commander calls process.exit when it detects errors, or after displaying the help or version. You can override this behaviour and optionally supply a callback. The default override throws a CommanderError.

The override callback is passed a CommanderError with properties exitCode number, code string, and message. The default override behaviour is to throw the error, except for async handling of executable subcommand completion which carries on. The normal display of error messages or version or help is not affected by the override which is called after the display.

program.exitOverride();

try {
  program.parse(process.argv);
} catch (err) {
  // custom processing...
}

By default, Commander is configured for a command-line application and writes to stdout and stderr. You can modify this behaviour for custom applications. In addition, you can modify the display of error messages.

Example file: configure-output.js

function errorColor(str) {
  // Add ANSI escape codes to display text in red.
  return `\x1b[31m${str}\x1b[0m`;
}

program
  .configureOutput({
    // Visibly override write routines as example!
    writeOut: (str) => process.stdout.write(`[OUT] ${str}`),
    writeErr: (str) => process.stdout.write(`[ERR] ${str}`),
    // Highlight errors in color.
    outputError: (str, write) => write(errorColor(str))
  });

Additional documentation

There is more information available about:

Support

The current version of Commander is fully supported on Long Term Support versions of Node.js, and requires at least v16. (For older versions of Node.js, use an older version of Commander.)

The main forum for free and community support is the project Issues on GitHub.

Commander for enterprise

Available as part of the Tidelift Subscription

The maintainers of Commander and thousands of other packages are working with Tidelift to deliver commercial support and maintenance for the open source dependencies you use to build your applications. Save time, reduce risk, and improve code health, while paying the maintainers of the exact dependencies you use. Learn more.

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commander.js's Issues

stdin is not initialized: program.password() fails

Error

Using program.password() I get the following error:

AssertionError: stdin must be initialized before calling setRawMode
    at Object.setRawMode (tty.js:37:10)
    at Command.password ([...]/node_modules/commander/lib/commander.js:844:7)
    [...]

You can reproduce it by executing the password example in examples/.

Workaround

From the docs : http://nodejs.org/docs/v0.6.6/api/all.html#stream.resume
"The stdin stream is paused by default, so one must call process.stdin.resume() to read from it."

Adding process.stdin.resume() before program.password() works.

Version info

Node: 0.6.6
Commander: 0.5.0

Cannot name options/subcommands after commander public methods or JavaScript built-ins

I tried to create a parameter with the long name 'password' and it didn't work out well, since that conflicts with the method password(). Same would go for 'action', 'option', and so on. Perhaps the parsed options could come back in a separate object? Or be able to assign an alias to those option names?

Workaround currently is to use a different long name so that it doesn't conflict with those.

Use process.stdout.write() instead of console.log()

When using log4js, console.log() gets replaced and at least when using -v, --version the output is not just the version number but also date, .. (log4js prefix). It's just a simple fix, just like when printing --help.

Unable to require in a subdirectory

So I am trying to use commander in the hubot binary even though it is installed?


1.9.3-p0 in hubot/ on commander-js 
› bin/hubot 
Error: Cannot find module 'commander'
    at Function._resolveFilename (module.js:332:11)
    at Function._load (module.js:279:25)
    at Module.require (module.js:354:17)
    at require (module.js:370:17)
    at Object.<anonymous> (/Users/tom/Development/hubot.coffee:6:9)
    at Object.<anonymous> (/Users/tom/Development/hubot.coffee:32:4)
    at Module._compile (module.js:441:26)
    at Object..coffee (/usr/local/lib/node_modules/coffee-script/lib/coffee-script/coffee-script.js:21:21)
    at Module.load (module.js:348:31)
    at Function._load (module.js:308:12)

1.9.3-p0 in hubot/ on commander-js 
› npm ls
[email protected] /Users/tom/Development/hubot
├── [email protected] 
├── [email protected] 
├─┬ [email protected] 
│ ├── [email protected] 
│ ├── [email protected] 
│ ├── [email protected] 
│ ├── [email protected] 
│ └── [email protected] 
├── [email protected] 
└── [email protected] 

options for commands

It would be neat to have options for commands and not only for the entire program:

program
 .command("test <file>")
 .option("-v, --verbose")
 .description("run tests")
 .action ->
   ...

Mandatory flags

Commander supports required values for flags (.option('-f --foo <foo>', 'the value of foo)) but there doesn't appear to be a built-in way of making a flag itself required/mandatory.

Example:

var program = require('commander');

program
    .version('0.0.1')
    .option('-f --foo <foo>', 'Foo is required')
    .parse(process.argv);


console.log(program.foo);

Output:

$ node test.js -f bar
// outputs "bar", good

$ node test.js -f
// outputs "error: option `-f --foo <foo>' argument missing", good

$ node test.js
// outputs "undefined", not good; should output "error: required option `-f -foo <foo>' is missing" or similar

[Request] Allow change stream for prompt(), etc..

It would be great to be able to change the stream (stdin/stdout) for prompt() and other similar functions. This would allow developers to use this functions in sockets. This is probably absurd but could be a neat feature :)

command '*' action callback arguments in 0.5

For command '*', action callback arguments are documented as:

When the name is "*" an un-matched command
will be passed as the first arg, followed by
the rest of ARGV remaining.

but for:

$ html2jade http://www.mcli.dist.maricopa.edu/tut/tut1.html

I'm getting http://www.mcli.dist.maricopa.edu/tut/tut1.html as first argument
and some mysterious Object as second argument.

I've added argument type check as workaround so issue is not urgent but thought you should know.

program, post option parse, pre action execute function

program
.version('0.0.1')
.option('-d, --debug', 'debug mode');
.prepare(function() {});

program
.command()
.action()...

It would be nice to have a "prepare" or init function that runs after the options have been parsed from the command line but before the correct action is executed, for some common initialization common to all actions, like initialization of server connection given provided host and port options. Am I offbase or is this worth writing?

version 0.4.x, install via npm

npm ERR! Unsupported
npm ERR! Not compatible with your version of node/npm: [email protected]
npm ERR! Required: {"node":"0.4.x"}
npm ERR! Actual: {"npm":"1.0.27","node":"v0.5.5-pre"}
npm ERR!
npm ERR! System Linux 2.6.38-11-generic
npm ERR! command "node" "/usr/local/bin/npm" "install" "commander"
npm ERR! cwd /home/zzzzrrr/workspace/asterion
npm ERR! node -v v0.5.5-pre
npm ERR! npm -v 1.0.27
npm ERR!
npm ERR! Additional logging details can be found in:
npm ERR! /home/zzzzrrr/workspace/asterion/npm-debug.log
npm not ok

Variadic arguments to commands

I would like to be able to specify:

program
  .command("new <NAME> [FILES...]")
  .action(function(name, files) {
    console.log(files);
  });

$ program new cool foo bar bad
>  ["foo", "bar", "baz"]

Accept negative number values

I noticed that negative values are seen as possible options because of the minus sign. What I'm trying to do:

node something.js --value -10

Please note that --value is defined as --value <n> so it should accept it, I think.

running in current shell

Hey guys, i'm trying to write a node utility that will ultimately change to a directory for me. After searching around i see i need to run source kp or . kp

But i get commander errors when i do that

/Users/wayne/Desktop/k//kp:3: number expected
/Users/wayne/Desktop/k//kp:5: command not found: program
/Users/wayne/Desktop/k//kp:6: no matches found: .version(0.0.1)

my script essentially scans for package.json's in my project directory and prints out a nice list prompting me to choose a project.

#!/usr/bin/env node

var program = require('commander');

program.version('0.0.1').parse(process.argv);

// knnktr projects

var prompt = require('prompt')
    , color = require("ansi-color").set
    , shell = require('shelljs')
    , _ = require('underscore')
    , fs = require('fs')
    , directories = []
    , clients = []
    , ls
    ;

// config
var HOME = shell.exec('echo $HOME', {silent:true}).output.replace(/\n/, '')
    , projectsDir = HOME + '/knnktr';

shell.cd(projectsDir);

shell.ls().forEach(function (dir) {
    var projectDir = projectsDir + '/' + dir;
    try {
        var packageInfo = fs.readFileSync(projectDir + '/package.json', 'utf8');
            , path = projectDir;
        captureInfo(JSON.parse(packageInfo), path);
    } catch (e) {
    }
});

logProjects();

function captureInfo(packageInfo, path) {
    if ( ! packageInfo.client || ! packageInfo.name) return;
    var search = _.filter(clients, function(client){ return client.name === packageInfo.client; });
    if (search.length !== 1) {
        clients.push({name: packageInfo.client, projects: [{name: packageInfo.name, path: path}]});
    } else {
        search[0].projects.push({name: packageInfo.name, path: path});
    }
}

function logProjects() {
    var i = 0;
    _.each(clients, function (client) {
        console.log(color(client.name, 'blue'));
        _.each(client.projects, function (project) {
            console.log('  ' + color(i, 'red') + ' - ' + color(project.name, 'bold'));
            // save id's
            directories[i] = project.path;
            i++;
        });
    });
    ask();
}

function ask() {
    prompt.start();
    prompt.get(['project'], function (err, result) {
        var dir = directories[result.project];
        shell.cd(dir);
        shell.exit(0);
    })
}

Doing long-only options is awkward

Best way I found to do long-only options in commander is this hack:

program.option(", --some-option <value>", ...)

The hack here is leading with a comma, so the Option object properly splits and sees --some-option is a long flag. Without the leading ", " it will see --some-option as the short flag and as the long one - kind of stuck my brain for a minute when I saw it first ;)

Thoughts?

Support more than one level of subcommands

Right now we can do this:

program = require('commander')

program
    .version('0.0.1')

program
    .command('plugin-create <name>')
    .description('create plugin')

program
    .command('plugin-delete <name>')
    .description('delete plugin')

which results with:


  Usage: woodchuck.js [options] [command]

  Commands:

    plugin-create <name>
    create plugin

    plugin-delete <name>
    delete plugin

  Options:

    -h, --help     output usage information
    -V, --version  output the version number

But we can't do this:

program = require('commander')

program
    .version('0.0.1')

program
    .command('plugin create <name>')
    .description('create plugin')

program
    .command('plugin delete <name>')
    .description('delete plugin')

which results with:

  Usage: woodchuck.js [options] [command]

  Commands:

    plugin <name>
    create plugin

    plugin <name>
    delete plugin

  Options:

    -h, --help     output usage information
    -V, --version  output the version number

how to delete the mistyped password

Hi, I am trying the password in examples. If I mistyped characters, how to delete these characters? I tried to use backspace/delete, but it just prints out more mask chars for each keystroke and the output seems to be still the incorrect password. Not sure if this is a bug or I am missing something. Thanks!

Question: Handling multiple prompts/chooses/etc

I'm wondering what the best way to handle multiple prompts, etc. is. Do you just nest them all inside the previous prompt's callback, or do you use some sort of flow control module like node-async?

npm install failing for node v0.8

npm install commander

npm http GET https://registry.npmjs.org/commander
npm http 304 https://registry.npmjs.org/commander
npm ERR! notsup Unsupported
npm ERR! notsup Not compatible with your version of node/npm: [email protected]
npm ERR! notsup Required: {"node":">= 0.4.x < 0.8.0"}
npm ERR! notsup Actual: {"npm":"1.1.32","node":"0.8.0"}

npm ERR! System Linux 2.6.38-15-generic
npm ERR! command "/usr/local/node-v0.8.0/bin/node" "/usr/local/node/bin/npm" "install" "commander"
npm ERR! cwd /opt/sites/nodejs
npm ERR! node -v v0.8.0
npm ERR! npm -v 1.1.32
npm ERR! code ENOTSUP
npm ERR! message Unsupported
npm ERR!
npm ERR! Additional logging details can be found in:
npm ERR! /opt/sites/nodejs/npm-debug.log
npm ERR! not ok code 0

How to go back to prompt

I have the following CoffeeScript code:

program
  .command("init")
  .description("initialize application")
  .action () ->
    program.prompt "folder to list: ", (folder) ->
      console.log folder

After the command has printed the folder name it has still not exited to the prompt.

How do I exit?

--help should not display first

ex:


Usage: log [options]

Options:

  -h, --help         output usage information
  -V, --version      output the version number
  -a, --addr <addr>  bind to the given address

custom help inverted order

on version 0.4.2 I'm getting custom help first then the usage info.
from the commander custom help example, I'm getting:
Examples:

$ custom-help --help
$ custom-help -h

Usage: foo.js [options]

Options:

-h, --help     output usage information
-V, --version  output the version number
-f, --foo      enable some foo
-b, --bar      enable some bar
-B, --baz      enable some baz

It was working fine back on version 0.3.2

Commander output strange message using node.js v0.4.9

Strange message is printed out but no other problem

Here is the message
/opt/gerrit/fengqi_portal/portal/node_modules/commander/package.json:2
"name": "commander"
^

source code to reproduce the problem
var program = require('commander')
program.parse(process.ARGV);

Cause of problem:
Cannot require a JSON file in Node.js v0.4.9

Node 0.5 compliance

Can you increase the node compliance in package.json to 0.5.x, so that i can use connect in actual projects.
Thanks

Is it possible for commands to have their own set of options?

I've noticed on commander page that you mention this as being possible:

GIT is a great example of this, many larger utilities use sub-command such as git remote to accept
arguments, and may all then have their own options etc, using the same API as the root command.

But is it? I've not found any usage example anywhere.

Add Support For Title?

Hey there -
Wondering if there's a way to set a title for the help screen - something like:

< misc title text goes here >

Usage: log [options]

Options:

  -h, --help         output usage information
  -V, --version      output the version number
  -a, --addr <addr>  bind to the given address

Right now i'm using the .on('--help') option to include it... but it puts it down below the instructions (oh, the horror!)...

Thanks!
-matt

p.s. I realize this is a fairly superfluous feature so feel free to file / ignore accordingly!

program.options

A hash of options values is welcome. Right now it's hard (if ever) to determine what in program object is option and what is internal helpers.
TIA,
--Vladimir

Invisible new space in prompt input

I have this code:

program.prompt "folder: ", (folder) ->
  program.prompt "file: ", (file) ->
    console.log folder + "/" + file
    console.log "^ Entered path"

This will print:

my_folder
/my_file

^ Entered path

to the prompt.

There is an invisible new line character after folder and file.

Could this be removed?

nested password commands is freaky

var program = require('commander');

// provide 'foo' as password
// confirm is 'ffoooo' :\

// also, if they don't match, it starts acting really crazy

function authorize () {
  program.password('password:', function (password) {
    program.password('confirm:', function (confirm) {
      console.log('password:', password);
      console.log('confirm: ', confirm); // II''mm sseeiinngg ddoouubbllee
      if (password !== confirm) {
        authorize();
        return;
      }
      console.log('match!');
      process.exit();
    });
  });
}

authorize();

Using foo:foo I get this output:


password: [enter 'foo']
confirm: [enter 'foo']
password: foo
confirm:  ffoooo
password:
password:

Why double password now? If you try again you get all sorts of craziness until node complains about a memory leak:


password:
confirm:
password: foo
confirm:  ffoooo
password:
password:
confirm:
confirm:
confirm:
confirm:
password: ffffoooooooo
confirm:  ffffffffoooooooooooooooo
password:
password:
password:(node) warning: possible EventEmitter memory leak detected. 11 listeners added. Use emitter.setMaxListeners() to increase limit.
Trace: 
    at ReadStream.<anonymous> (events.js:126:17)
    at ReadStream.onNewListener (tty_posix.js:80:12)
    at ReadStream.emit (events.js:67:17)
    at ReadStream.<anonymous> (events.js:101:8)
    at Command.password (/Users/rpflo/Code/playground/password/node_modules/commander/lib/commander.js:772:17)
    at ReadStream.<anonymous> (/Users/rpflo/Code/playground/password/node_modules/commander/lib/commander.js:777:43)
    at ReadStream.emit (events.js:67:17)
    at ReadStream._emitKey (tty_posix.js:307:10)
    at ReadStream.onData (tty_posix.js:70:12)
    at ReadStream.emit (events.js:81:20)

password:
password:
password:
password:
password:

Commander.showHelp() (Feature request)

I'd love to see process.stdout.write(cmd.helpInformation()); cmd.emit('--help'); refactored into something like .showHelp(). This way, I can make my program show the help file when it's invoked with no arguments.

I can easily do this if you think it's coolbeans.

Manually triggering usage

My app wanted to trigger the usage if there's no arguments, but I couldn't see from the docs the right way of doing this.

Checking the code, I ended up calling the program.helpInformation() directly - not sure if this is right. If it is, possibly worth adding to the README?

Usage example:

  if (program.args.length == 0) {
    console.log(program.helpInformation());
    process.exit();
  }

Except I've just also noticed that it doesn't include my custom help I added via the on('--help', fn) ... or is there something obvious I'm missing?

Take -version from package.json

E.g.

program.version(JSON.parse(require('fs').readFileSync(
     require.main.filename.match(/^(.+)\/.+$/)[1] + '/../package.json')).version)

But a test is needed for the existence of package.json, I think the 2 most used locations are and /.

So 1, check for main_module_dir/package.json and 2, check for main_module_dir/../package.json.

sub-command args seem off

for example component build <path> <dst> should allow options after build specific to
the sub-command: component build --stylus foo bar, however it fails and currently
needs to be component build foo bar --stylus

Show an arbitrary banner message (Feature request)

Something like:

require('commander')
  .banner("Output options:")
  .option("-o, --output <path>", "Write to path")
  .option("--debug", "Write debug info to file")
  .banner("Style options:")
  .option("--red", "Choose the red style")
  .option("--blue", "Choose the blue style")
  .option("--green", "Choose the green style")

Expected output:

  Usage: foobar [options]

  Options:

    -h, --help             output usage information
    -V, --version          output the version number

  Output options:

    -o, --output <path>    Write to path
    --debug                Write debug info to file

  Style options:

    --red                  Choose the red style
    --green                Choose the green style
    --blue                 Choose the blue style

aka, "option groups" or "banners" or "messages" (adding this in for anyone searching issues :-) )

Support for --

Something missing is the ability to split options from arguments (using --) and write something like:

command -a -b -- this is -arguments

Without commander throwing an error about -- or anything after it (-a, -r, ..).

prompt/password default for empty arguments

If I want to provide a user-account-creating script that can be called from other programs using arguments for the username and password, but still allow users to call it directly and get an interactive series of prompts, I will need some sort of fallback mechanism so empty fields are prompted for.

Password prompt does not work in Node.JS 0.8

It seems that program.password does not work anymore due to 'keypress' events not being emitted by default in Node.JS 0.8

This is how you do it now:

var readline = require('readline');
if(readline.emitKeypressEvents) // undocumented API, may change in the future
    readline.emitKeypressEvents(process.stdin);

Show help if no command was executed

Hi

I wanted my utility to show help if no command was executed.

This was how I monkey patched my code to solve it.

parentAction = commander.Command::action
commander.Command::action = (fn) ->
    newFn = ->
        fn.apply this, arguments
        commander.commandExecuted = this
    parentAction.apply this, [newFn]

# later after parse statement
if !commander.commandExecuted?
    process.stdout.write commander.helpInformation()

Is this an acceptable solution, or is there something I'm missing in the API?

Chris

prompt, password, etc. should be able to use stderr, not stdout

One nice UNIX convention is for user communication to happen over stderr, not stdout — that way, if I redirect the output of a command, I can still respond to prompts if the program needs more information from me, and they don't get swallowed up in the output. For instance, curl does this with progress bars (so if you redirect output to a file, it can instead display a download progress bar).

A lot of people probably still prefer to use stdout, so I'm not saying you should necessarily make it the default, but it would be nice if it were possible to specify a stream to use for prompts (or at least toggle between stdout and stderr).

Run a function on no actions

Is it possible to run a function when there is no actions specified.

Eg if my binary is named "app" and I run "app" then I wanna display the help list.

I can parse the process.argv but I wondered if there is a built in way to do this.

display help automatically or error message if user passes an invalid command

It would be good if it displayed the help automatically or an error message in case user passes an invalid command or no command at all.

I have this on my file for now:

_cli.parse(process.argv);

if (!_cli.args.length) {
    // show help by default
    _cli.parse([process.argv[0], process.argv[1], '-h']);
    process.exit(0);
} else {
    //warn aboud invalid commands
    var validCommands = _cli.commands.map(function(cmd){
        return cmd.name;
    });
    var invalidCommands = _cli.args.filter(function(cmd){
        //if command executed it will be an object and not a string
        return (typeof cmd === 'string' && validCommands.indexOf(cmd) === -1);
    });
    if (invalidCommands.length) {
        console.log('\n [ERROR] - Invalid command: "%s". See "--help" for a list of available commands.\n', invalidCommands.join(', '));
    }
}

Issue #39 is also related.

Support command aliases

It would be real nice if we could support command aliases like so:

program = require('commander')

program
    .version('0.0.1')

program
    .command('create|new <name>')
    .description('create plugin')

program
    .command('delete|rm <name>')
    .description('delete plugin')

Multiple usages (feature request)

Calling .usage() more than once should allow for something like:

  Usage: rebase [-i | --interactive] [options]
  Usage: rebase --continue | --skip | --abort

  Options:

    ...

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