andre-lima
Hello, I'd like to use this library to render a dungeon only, but any interaction, collision, movement controls (walking and turning), etc, would be done by another component. Basically, I want to pass the current position and rotation of the player, and your library would simply render the current state. Can I achieve this result with the current implementation? How? If not, can you guide me into which changes would be required to do what i want? Thanks