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Hey! I'm Tobias. 👋

I'm software and game developer from Brazil.

I consider myself a generalist programmer working with different solutions and technologies over 10+ years of professional experience. My main interests are explore technical implementations of game engines, software architecture and develop interactive/graphical applications.


  • 💚 Interested in game engines and graphics.
  • ✨ In free time I used to go to my magical game editor project: chronotrix (very slow steps)

Tobias Ulrich's Projects

awesome-glsl icon awesome-glsl

:sparkler: Compilation of the best resources to learn programming OpenGL Shaders

dear-github-2.0 icon dear-github-2.0

📨 An open letter to GitHub from the maintainers of open source projects

fofoca icon fofoca

experimental toy programming language

frwk icon frwk

(WIP) Chronotrix framework libraries

frwk-c icon frwk-c

Chronotrix framework bindings for C

javascript-algorithms icon javascript-algorithms

📝 Algorithms and data structures implemented in JavaScript with explanations and links to further readings

jspaint icon jspaint

🎨 Classic MS Paint, REVIVED + ✨Extras

king icon king

King is a game engine written in C++ using (for a while) SFML.

odalric icon odalric

Odalric is a StarCraft:BroodWar AI bot written in C++ with BWAPI.

pathfinding-platformer icon pathfinding-platformer

JavaScript algorithm for A* Pathfinding in a platformer game. Includes a notion of gravity and able to take into account complex obstacles and jumping.

ppk_assert icon ppk_assert

PPK_ASSERT is a cross platform drop-in & self-contained C++ assertion library

purpurina-ide icon purpurina-ide

[deprecated] Purpurina Editor is an open-source and game development software

raytracer icon raytracer

Simple Raytracer for Advanced Computer Graphics Techniques class 2017/1

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