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Comments (8)

tobspr avatar tobspr commented on May 2, 2024

Can't reproduce this. Any help on how I could do that? Since for me it works just fine.

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bbugh avatar bbugh commented on May 2, 2024

It's happening for me on Mac Chrome with 100% reproduction based on the steps I gave above on the latest master (with no code changes)! The above patch changing that to Math_min works.

Here is a video showing the issue https://recordit.co/45P9bDW2oK

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tobspr avatar tobspr commented on May 2, 2024

Can you reproduce it on the live/prod version at https://shapez.io ? Since the dev version has lots of internal bound shortcut keys (For example, "I" to set camera zoom level to 3)

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tobspr avatar tobspr commented on May 2, 2024

If you can reproduce it, please file a new issue then

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bbugh avatar bbugh commented on May 2, 2024

This can't be reproduced in the live version because markers are locked in the demo!

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bbugh avatar bbugh commented on May 2, 2024

I tried setting G_IS_DEV to false but it load the game then, saying something about the app_settings.bin. How do I create a non-debug build? I'm happy to help track this down.

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tobspr avatar tobspr commented on May 2, 2024

In camera.js, line 102:

 if (G_IS_DEV) {
            window.addEventListener("keydown", ev => {
                if (ev.key === "i") {
                    this.zoomLevel = 3;
                }
            });
        }

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bbugh avatar bbugh commented on May 2, 2024

Hahaha, I see what you mean now. 😂 I can confirm that filling in a name with "i" causes the issue. Thanks for explaining.

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