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Toby Usher's Projects

2015 icon 2015

Public material for CS109

hammer.js icon hammer.js

A javascript library for multi-touch gestures :// You can touch this

html5-canvas-game icon html5-canvas-game

My first html5 canvas game, inspired by http://rawkets.com (Permission has been given to release).

is.js icon is.js

Micro javascript library to use in conditions.

javascript-koans icon javascript-koans

javascript koans is an interactive learning environment that uses failing tests to introduce students to aspects of JavaScript in a logical sequence.

jaws icon jaws

Jaws - HTML5 canvas javascript 2D Game Framework

jspaint icon jspaint

Simple HTML5 & Javascript Paint Program.

mri-superresolution icon mri-superresolution

Deep Learning Project Utilizing GAN Architectures for Super-Resolution of MRI Images

pgwmenu icon pgwmenu

Responsive Menu plugin for jQuery and Zepto

pure icon pure

A set of small, responsive CSS modules that you can use in every web project.

srgan icon srgan

Photo-Realistic Single Image Super-Resolution Using a Generative Adversarial Network

wwdc-2013-scholarship-app icon wwdc-2013-scholarship-app

NOTE: Apple awarded me a WWDC 2013 Student Scholarship with this app, so it may be a nice viewing point for future applicants :) The app is called 'SlideMyLife'. I submitted it as my app for the WWDC 2013 scholarship. Basically you keep sliding to see snippets of information about me, its like a storyboard! KNOWN ISSUE: The app may receive a memory warning and even potentially crash, this is because the 'slides' array is holding 25 active UIView objects at its most memory consuming time. I only found this problem early morning, 2 hours before WWDC scholarships were due. I didn't have time to fix it. If you want to, what you basically need to do is filter the array to only keep a maximum of three slides at a time (previous slide, current slide, next slide)

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