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Nvidia HairWorks OpenGL implementation

License: GNU General Public License v3.0

GLSL 0.10% Shell 0.01% C 62.24% C++ 36.51% Objective-C 0.68% CMake 0.06% M 0.04% Mathematica 0.31% Lua 0.04% Groff 0.01%

hair's Introduction

Hair

Nvidia HairWorks OpenGL implementation Vidéo de démo disponbile : https://www.youtube.com/watch?v=eZkCDZM0VD0

Compilation

Windows

cd your/path/to/Hair .\build\premake4.exe vs2013 Executer aogl.sln et lancer en mode Debug la compilation avec Visual Studio 2013, voir l'aide de premake pour avoir la liste des targets possibles

Linux

. build.linux

Utilisation

ALT + souris pour bouger l'angle de la caméra ZQSD pour bouger la position de la caméra L4interface permet de changer l'angle de la force appliquée aux cheveux et de l'activée ou non

hair's People

Contributors

toffanim avatar

Stargazers

SpacedViking avatar Andrey Smorodov avatar xuwen avatar  avatar lenixlobo avatar eeqmcc avatar Guodong Chen avatar joqqy avatar Xing Xueyuan avatar  avatar Arets Paeglis avatar JB avatar

Watchers

eeqmcc avatar joqqy avatar Jelo avatar  avatar

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