Top61's Projects
:boat: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
旨在学习,共同进步。
Unity remaster of the classic Sponza scene.
.NET debugger and assembly editor
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
A Unity Project used for Learning GPU Driven Terrain Render
Unity Graphics - Including Scriptable Render Pipeline
A bunch of custom passes made for HDRP
VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph
Unity il2cpp reverse engineer
:metal: LabelImg is a graphical image annotation tool and label object bounding boxes in images
Nebula is an open-source and free-to-use modern C++ game engine.
Procedural Virtual Texture with Unity Terrain
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Unity
Scriptable Render Pipeline
noob test
Outline image effect for 2D sprites.
System design interview for IT companies