Comments (1)
Hey @whccxt
I really don't attempt to support HTML5 at this point due to Epic dropping support and very limited interest in it from my experience. So closing this. If you need assistance, feel free to reach out to me on Discord and I can attempt to help but I don't even have engine versions < 4.27 setup at this point.
-Chris
from realtimemeshcomponent.
Related Issues (20)
- RealtimeMeshSimple.h Reference compilation failed in class HOT 1
- Fatal error: [File:D:/UE4_SRC/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') HOT 2
- Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff HOT 5
- Intermittent crash due to UE5 DX12 GPU memory bug HOT 6
- Fails to compile on UE5.2: error C2665: 'GetTypeHash': none of the 5 overloads could convert all the argument types HOT 2
- vram not enough HOT 2
- 5.1 crash (RayTracingGeometry->Initializer.TotalPrimitiveCount) HOT 5
- Intermittent link errors on UE 5.2 HOT 2
- Just echoing question - 5.3 support planned? Thank you! HOT 2
- UE5.3 Packaging failed HOT 1
- Multiple UVs and High Precision UVs don't work HOT 1
- Create a basic mesh in Unreal 5.3 HOT 9
- RealtimeMeshAlgo::GenerateTangents type mismatch fixes HOT 1
- UpdateSectionGroup fix HOT 1
- Incorrect face index from trace
- Current version does not compile HOT 1
- Compilation fails on UE 5.3.2 due to function deprecation HOT 2
- Scale is not correct during mesh creation HOT 3
- Old samples in new plugin?
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from realtimemeshcomponent.