Comments (14)
Pico-8 is impossible, trust me. The whole thing is proprietary.
The only open source alternative for it, picolove, requires OpenGLES 3D acceleration.
I had made a port for the GCW0 and even there it requires updated drivers for it to potentially work.
If you really want to play pico-8 games on your bittboy, then you'll have to ask for the source code to lexaloffle... Good luck with that.
from miyoocfw.
Theres no guides for that yet.
And remember you need to port them to Bittboy/PocketGo.
Mainly you need the buildroot to compile it (is already linked on the main repo). The resulting toolchain will end up in output/host.
Feel free to join our chat to get some support https://discord.gznetwork.com
from miyoocfw.
I ported Retro-8, a pico8 interpreter for the bittboy/LDK/GKD350H :
https://gameblabla.nl/files/ipk/bittboy/retro8_bittboy.zip
Compatibility isn't perfect but will allow you to play some games.
I think we can remove the "wontfix" and close it for good.
from miyoocfw.
I've tried it on a bittboy (ver3)
When run from gmenu2x by picking a p8 file seems to run, but with a black screen, I can only hear music from the game.
Launching "retro8_bittboy.elf" from explorer, force close of explorer.
from miyoocfw.
I've tried it on a bittboy (ver3)
When run from gmenu2x by picking a p8 file seems to run, but with a black screen, I can only hear music from the game.
Depends on what game you were trying to run.
https://docs.google.com/spreadsheets/d/1pSrwKAXKLSApBIcbpgIgwuPSfiHzM1dyDt_m8bPnQG4/edit?usp=drivesdk
Not all games will work sadly but popular ones like Celeste will though. There's also Taco8 that i ported but this one doesn't support p8.png files and has no sound
tac08_bittboy_gameblabla.zip
Launching "retro8_bittboy.elf" from explorer, force close of explorer.
Yup that's normal : it needs a game to run.
from miyoocfw.
Newers tac08 revisions seem to handle png any posible update ?
from miyoocfw.
retro8_bittboy_2021_revision.zip
Here's one with the newer changes plus a fix from me fixing Hungry Harry 3D. (though the sprites are not flipped but it works fine otherwise)
from miyoocfw.
Newers tac08 revisions seem to handle png any posible update ?
And the newer tac08 revisions are not open source. So how do you expect anyone to port tac08 without any source code? The last changes date back to March 2020, before the new PNG support or even sound support.
from miyoocfw.
how come it works on arkos and emuelec then? Did the pico8 dev port them himself?
Why did you close this issue?
from miyoocfw.
how come it works on arkos and emuelec then? Did the pico8 dev port them himself?
Why did you close this issue?
It "works" on there because they can run the official binary with no issue. We cannot do that because the official binary was built for ARMv7 + hardfloat and also uses SDL2, and our platform is ARMv5 and we cannot really use SDL2 due to the fact we lack a GPU. The only way (for now) to play some of the Pico-8 games is to use my Retro8 player, which is already part of the latest CFW release.
from miyoocfw.
Hi there, I tried a Pico8 emulator called Fake08 and it worked better than the default emulator (for my personal Pico8 roms).
Here is the release page: https://github.com/jtothebell/fake-08/releases
You simply have to download the BittBoy version and replace the emus/pico8/pico8.elf
file.
Here is where I learned about it: https://www.reddit.com/r/PowKiddy/comments/winf65/my_spreadsheet_of_update_emulators_for_my_v90/
from miyoocfw.
Isn't FAKE-08 mentioned in README.md of this repo?
from miyoocfw.
Yes you're right! I just found out it's in the emulators list:
Is there also an explanation on how to install it? Should we add a section to explain how to use it?
from miyoocfw.
If you feel to do so, then yeah, sure. Though it can be read from the official github repo of fake08 as well.
from miyoocfw.
Related Issues (20)
- Folder name switches to Chinese characters. HOT 2
- The autostart function causes freezing HOT 2
- 2.0Beta - Created new folder via USB mount on windows. New folder name was "corrupted". HOT 1
- Powkiddy V90 - sdl Retroarch input driver bug HOT 1
- Redshift/Flux like screen filter HOT 3
- Any chance for bilinear image interpolation? HOT 3
- Brightness setting lost at low battery screen blinking HOT 1
- Sound level not saved on Bittboy HOT 2
- Can't delete Gmenu2x shortcut on Bittboy HOT 2
- [BUG]: Slow Performance in GBA Emulation HOT 1
- [BUG]: Volume maximum is much quieter on CFW 2.0.0 vs 1.3.3 HOT 3
- [FEATURE-REQ]: Limit the max battery charge to 50% HOT 1
- [FEATURE-REQ]: Add PixelReader https://github.com/ealang/pixel-reader HOT 7
- [FEATURE-REQ]: Add 1.6 scale and less sharpness to gambatte in retroarch HOT 2
- [BUG]: Garbled text rendering in PCSX_ReArmed
- [BUG]: System times out on long USB transfers in new MTD mode HOT 1
- [BUG]: Q90 USB Mac mount not working HOT 5
- [FEATURE-REQ]: Frontend similar to v1.33 HOT 1
- [BUG]: Anything below 50% brightness leaves the OS unusable HOT 1
- [FEATURE-REQ]: add simplemenu
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