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Hi there! 👋

I'm a C++ developer with a passion for Unreal Engine, Godot and backend development using Golang and Java. I'm currently exploring the exciting world of drones and studying Vulkan and computer graphics.

wakatime

My Skills

  • Modern C++
  • GIS (Cesium and a little bit of World Wind)
  • Unreal Engine
  • Virtual Reality
  • Lidar point cloud processing
  • Multiplayer synchronization and event broadcasting
  • A little bit Angular for my Drone application configuration
  • Backend Development using Golang and Java
  • Drones (UAVs)
  • Vulkan
  • Computer Graphics

My Projects

Here are some of the projects I've been working on recently:

Unreal Engine, VR and Lidar Point Cloud Processing

I've been developing a huge lidar point cloud processing tools with Unreal Engine 5, which is one of my favorite game engines.

Unreal Engine Game Development

I also have been working on VR game with multiplayer using Unreal Engine 5. Now I'm going to develop an interactive drone's camera simulator using Unreal Engine and Cesium.

Backend Development

I've been working on a backend system using Golang that handles video and telemetry data stream from UAV.

Drone Development

I'm currently exploring the world of drones and working on a project that involves developing a drone that can capture high-resolution images. Here's a glimpse of the drone in action:

Drone Development

Vulkan and Computer Graphics

I'm also currently studying Vulkan and computer graphics, and I've been working on a project that involves creating a real-time 3D rendering engine. Recently, I drawn my first 3D model in a scene with raw C++ :)

Contact Me

If you'd like to get in touch, feel free to contact me via LinkedIn or Telegram Let's connect and build amazing things together!

Thank you for checking out my profile!

Kirill Trofimov's Projects

amethyst icon amethyst

Data-oriented and data-driven game engine written in Rust

assimp icon assimp

The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

cli icon cli

Go Micro command line interface

gdal icon gdal

GDAL is an open source MIT licensed translator library for raster and vector geospatial data formats.

luajit icon luajit

Mirror of the tarantool lua-jit for educational purposes

minecraft-one-week-challenge icon minecraft-one-week-challenge

I challenged myself to see if I could create a voxel game (Minecraft-like) in just one week using C++ and OpenGL, and here is the result

nix icon nix

Nix, the purely functional package manager

quadtree icon quadtree

Simple quad tree implementation with p5.js

refact icon refact

🤖 Refact AI: Open-Source Coding Assistant with Fine-Tuning on codebase, autocompletion, code refactoring, code analysis, integrated chat and more!

runtimebps icon runtimebps

This project allows for visual scripting in UE4 similar to Blueprints, but at runtime. The way this is set up does not make use of any UE4 boilerplate and could with a few adjustments be used in another engine.

streetmap icon streetmap

Import OpenStreetMap data into Unreal Engine 4

threadpool icon threadpool

Native c++ thread pool realisation using futures and cv

trofkm icon trofkm

Config files for my GitHub profile.

yojimbo icon yojimbo

A network library for client/server games written in C++

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