Comments (13)
That's a neat idea. I want to give it a try for sure but I am finding it difficult to manage time to work on hobby projects these days. In the meantime, if you can take this up and ahead, I'll be happy to help. If not, I'll try to work on it but I can't promise anything. 😅
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I've probably got some free to use sound samples already downloaded somewhere, from soundbible.com or one of the other ones from back in the day.
I don't do much programming these days though. I can pair up some samples, and make sure that they transition cleanly, but you'll have to hammer it in to the code. ;)
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@crogonint awesome. Please do that!
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@crogonint Whenever you can, send me the samples before due date of the milestone. I want to add better audio samples to next version.
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@crogonint can you share examples in this issue please?
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Just an FYI, I didn't forget about this, my sound samples are on a random drive that I haven't located yet. I'll be going through the drives today. Cross your fingers...
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I was pretty happy with most of the samples already in use.
What bit rate would you like use as an HD standard?
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@crogonint with current standard 128-192 kbps is what I'm considering to be the best quality for the sounds. Of course, this is after taking app size into consideration.
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Yeah I don't think that 128kbps is totally necessary for most of these, I mean they're mostly ambient. I could maybe see birds, or people mumbling, or thunder.. Sounds that actually benefit from a higher sound density..
Tell you what, I use a lot of RPG sound thingies, I'll see what they're using as a standard for background noises and sounds.
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Just an update, I finally located my massive library of sample sounds! Woo-hoo!! Just want to let you know I didn't forget, I'll get this back around on the front burner sooner or later. Actually, if you're moving to hi-fidelity sounds, I'll have to double check the sample rates on my end. I use this stuff for sound effects mainly, so I'm not always very picky about getting the best sample rate. ;)
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@crogonint This is done, closed and released. Thanks for your input!
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Congrats! I haven't seen an update come through lately, I'll check and see why I missed it. :)
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Related Issues (20)
- NonFree lib in F-Droid build HOT 1
- Add quick mixer view HOT 1
- Only working with network connection HOT 2
- Unable to play multiple sounds at once HOT 2
- Navigation text is too long HOT 5
- Sleep cycle aware alarms
- Replace all vector icons with their round variants
- Longer sound fade in/out HOT 2
- Add master volume control
- Add reference HOT 1
- Offline access HOT 3
- Add editing for presets
- The timer doesn't work correctly HOT 4
- Ability to set alarm duration HOT 4
- Saved preset is displayed as "Unsaved Preset" when pressing the stop button (intermittently occuring...) HOT 13
- [BUG] Crash, when starting the app HOT 1
- App crashes after signing in
- Design issue: The background images in the library have a vibrant, confusing, saturated green background color. (see screenshot) HOT 2
- Enhancement: Bazel Build Migration
- App Crashes when Downloading Sounds HOT 1
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