Comments (6)
Thanks for reaching out! We do actually plan on having an import-export format (See #40), and we will be using pdchu, as that's the format Tsubaki Bot uses. However, this is pretty far down in our backlog. In the meantime, we'd love to have you join our discord (link) where there's a channel for the teambuilder app!
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we will be using pdchu, as that's the format Tsubaki Bot uses
Where can I get documentation or code samples in PDCHU format?
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Type ^helpbuildimg
from any server Tsubaki is in, or here's the code that implements it
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(btw once you output pdchu format, people will be able to import your builds into Tsubaki too, which is the original reason for us doing it)
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I see PDCHU format, need to use a name string to specify the card and latent, which I don't think is migrable to other languages and backwards compatible.
A map corresponding to the card name (abbreviation) and ID needs to be maintained that is constantly updated, and the newly added latent needs to wait for the name before it can be used.
If I export a PDCHU that names the card with an abbreviation used by Chinese(小椿) or Japanese(ツバキ), I'm sure you won't be able to handle it either.
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And this bug occurs when entering a character whose Japanese ID is inconsistent with the English ID.
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Related Issues (20)
- Add a view of shared awakenings to the 2p UI
- Card modal close button should clear monster and close modal
- make ja language json HOT 1
- Crop whitespace when exporting as png HOT 1
- Show ehp & rcv without assists HOT 1
- Show rarity
- On hover each awakening, highlight any monster that has it
- Show pre-transform of all of the cards total skill boosts
- Non-maximized windows only pan right, but you can't get back to the left edge.
- Count unbindable badge for unbindable %
- why is computeTotalAwakeningsFromSlots called in components\latent.tsx? and should hasAssists ever change there?
- Move awoken bind to be a toggle outside of the stats box
- Title the exported png after the team title & maybe author?
- Large badge icons overflow out of the badge box
- Effect: {}x stats to cards in {} series
- make a button that puts 12 random cards in the slots, for testing
- Cards with inconsistent JP/NA data are displaying wrong HOT 1
- use a different asset for uninheritable cards
- In latent modal, check the latent against the monster & prematurely greyscale it before you've added it
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