Comments (3)
Uhm I don't know any image processing software that doesn't support them and PNGs run half the internet.
So, not sure how to reply to this. You don't like them? That's fine! It doesn't cost anything to support them, just an additional flag passed to a function.
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I guess you're right, my train of thought was that it might be in the users interest to not be able to create PNGs, as it would spare the user from having to deal with PNG related issues like slow export speed and size.
from cascade.
Sure every file format has its use case. I wouldn't recommend PNG for saving your 3D renders and what not. But if you want to throw something onto a website and you want lossless compression, it's good for that.
The link you posted talks about rendering of video sequences. That's a very different beast compared to still images. Because you are dealing with 25+ frames per second encoding speed becomes an issue.
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Related Issues (20)
- Fix loading of ISF nodes
- Left click and drag should not move the viewer
- Fix resize node not getting upstream size correctly
- Move mouse events from MainWindow into WindowManager
- After creating a node, clicking and dragging on a node output does not reselect
- No wiring up of parameters? HOT 7
- Segmentation fault on Linux HOT 5
- Add a "Render All" button, that renders all Write Nodes at once. HOT 1
- Resize node needs to update GUI on connecting
- Expand canvas on rotate node
- Add Lens Flare node
- Add Bilateral Blur node
- Improve qmake OS detection on Linux HOT 2
- Create GH action for automated Windows build HOT 1
- Support PSD (Photoshop) files HOT 4
- Title bar icon missing in Linux HOT 2
- Add Vulkan Memory Allocator for automatic handling of allocations
- Add contributors
- Fix bilinear interpolation in Resize shader
- Add support for multi-channel EXR
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