Comments (2)
You don't actually need MMC on the Velocity side, given that you can manually configure the plugin on the server side to use unique IDs.
And on the proxy side we just pass through anything that we don't understand, so it should work just fine with "normal" mods installed on the server.
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How would this behave if your running the Fabric / Forge server behind a Velocity proxy, that has additional Paper / Spigot servers.
This plugin would still need to be on the Paper / Spigot and Velocity server, but how would the proxy behave when connecting to the Fabric / Forge server with their normal map mods.
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Related Issues (15)
- Velocity support HOT 2
- broken with Paper with CB packge relocation HOT 1
- Add bStats
- Duplicate world detection
- Limit client features
- [Question] 1.7.10 Minimaps? HOT 2
- Expanded Radar Support for journy map. HOT 1
- Proxy console spam HOT 1
- Configuration file support
- Xaero's WorldMap 1.37.x ignores LevelMapProperties packet HOT 3
- Forge VoxelMap 1.12.2 disconnects on join
- Folia support HOT 2
- Configuration reloading is broken in Folia
- Forge VoxelMap (1.13.2 - 1.16.3) doesn't recognize worlds HOT 1
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