Comments (1)
1.3.5没有发现这些问题
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Related Issues (20)
- host play mode模式下,如果内置清单是最新版本,每次运行都会触发拷贝行为。
- 多Packages的UniqueBundleName开启下依旧存在错误:The AssetBundle '__data' can't be loaded because another AssetBundle with the same files is already loaded. HOT 3
- 能否支持 raw 文件不在 Assets目录?比如 bnk,wem这种第三方音频文件不想放到 unity 中来管理 HOT 3
- 这个引用计数看起来有点问题 HOT 5
- 2.1.1版本HybirdCLR5.1 ,在线更新没问题,但是吧文件放到streamingassets里面就会提示打开dll的bundle错误,希望host play模式可以把首包打包 HOT 6
- 安卓初始化缓慢问题 HOT 14
- AssetBundleLoader里的下载器未Release
- 請問 Space Shooter StreamingAssetsHelper.cs 中缺少GetFileCRC32的方法? HOT 2
- 想问一下差量包的打法(类似 Addressables 的Update a Previous Build) HOT 3
- 在webgl打包后,会报找不到YooAsset.AssetBundleWebRequest HOT 1
- 如果遇到超大资源, 有没有考虑加入分段下载机制? 例如有参数可以配置分段大小的门槛 (超过一定的字节, 启用分段下载)
- SBP方式打包SpriteAtlas,精灵散图的Texture会被打入bundle HOT 2
- 2019版本Unity用2.X的Yoo 脚本IWebRequester编译报错
- WebGL不支持存新版本号存沙盒吗? HOT 1
- 可以设置下载并发相关的参数吗? HOT 2
- WebGl因为version不缓存的原因,导致每次进游戏都会加载读本地缓存的版本,必出一个404,望优化 HOT 2
- add "delete default yoo folder name “option
- 2.1.1版本中,如果当前有未结束的资源下载,调用ForceUnloadAllAssets会报错 HOT 4
- 在安卓移动平台,华为和三星真机上有极小概率加载资源包失败 : Unable to open archive file
- 打包会打包到脚本图标
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