Comments (9)
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启用Addressable时,文件名字相同怎么办?
可寻址地址可以配置上Group名称为前缀,冲突的概率就小很多 了。 -
用不同的构建管线的根本区别是什么?在使用上有区别吗?
内置管线从2020开始就不在维护了。建议新版本使用SBP构建管线。 -
下面两个名字间有什么联系?
这是资源包名称,每个资源包都是独立的沙盒资源。你在构建的时候,需要指定构建哪个资源包。 -
YooAsset的变体设置的作用是?
你是指TAGS吗?tags是用于资源识别的标签,用来分类的。 -
开启加密后,资源有可能被破解吗?破解难度如何?
没有破解不了的资源,只是增加一些难度防止小白。
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Copy Buildin File Option 选项里选择 By Tags
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收集着色器的变种,保证没有使用到的变种不打包进AB里。
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没问题的,就是零资源的首包。
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改用Scripttable Build Pipeline之后,下面的选项为何置灰了,Scripttable Build Pipeline不支持加密吗?
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SBP支持加密,这里只是显示问题,下个版本会优化显示规则。
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如何指定哪些资源是首包资源?tag为buildIn的资源就是首包资源吗?
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直接用Unity的打包可以打包不含游戏资源的程序吗,?
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Related Issues (20)
- 如何遍历下载资源中的所有文件的文件名? HOT 1
- webgl 打包运行报 Failed to load web catalog file HOT 3
- 2.2.1-pre版本OfflinePlayMode模式构建项目后,更新新的包时提示Can not found belong file system HOT 5
- 2.x版本 SceneHandle.UnloadAsync异步过程中,还会触发Complete事件 HOT 1
- unity版本2022.3.21f1编辑器内catalog是空的 HOT 2
- Unity版本2022.3.35、YooAsset版本号2.2.0-preview/2.2.1-perview,发布webgl平台时候,在unity运行下载包正常,浏览器会卡住逻辑 HOT 1
- 2.2版本 在unity2019编译报错
- 官方文档SimulateManifestFilePath找不到了 HOT 1
- UNITY_WECHAT_GAME 这个宏还在使用吗? HOT 2
- Share包不会带AssetTag HOT 5
- 文档Task加载方式会报错 HOT 2
- Exception: Not found active package manifest !
- url path include some special characters are invalid
- 文档翻烂了 没发现初始化到底有啥问题 加载资源就报错Can not found active package manifest ! HOT 1
- Error while downloading Asset Bundle: Failed to decompress data for the AssetBundle HOT 2
- [Question]2.2.1-preview版本的资源解密是怎么处理 HOT 2
- [Enhancement]2.2.x版本建议暴露一些获取版本信息的接口 HOT 1
- 希望开放 ExecuteBuild 方法,方便做一键编译dll+打包资源+打包exe的操作 HOT 1
- 如何实现项目介绍时说的。发布一个偏单机的游戏安装包,在网络畅通的时候,支持正常更新。在没有网络的时候,支持游玩老版本 HOT 1
- 微信小游戏平台使用Extension Sample中下载器,OnDownloadProgressCallback进度异常 HOT 7
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