Comments (1)
It does exactly what the existing fix does minus turning off the flare when it hits the world. In multiplayer the flare is supposed to show only if the entity it hits can take damage, but this is information that isn't available on the client side.
Opposing Force's approach emulates singleplayer behavior, whereas the fix applied to HL Updated (and that will be merged into this repo soon) tries to be closer to the original behavior for multiplayer.
So this has already been fixed and will soon be in this repository.
from halflife-op4-updated.
Related Issues (20)
- M249 soldier firing animation HOT 2
- This repository will be moved soon
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- Elevator sounds are at low volume HOT 2
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- Dropped weapons fall slowly through the world HOT 1
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from halflife-op4-updated.