Comments (4)
In the Ndimedia.Build.cs line 69
the path to the linux lib links only the folder, so i edited it like this:
string LibDir = Path.Combine(NdiDir, "lib", "linux", "x86_64-linux-gnu-5.4");
string LibPath = Path.Combine(LibDir, "libndi.a");
but still the same issue
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Hey, sorry for the delay - I was on travel. Let me take a look...
from ndimedia.
Couldn't compile for a few days, because my Visual Studio was hosed. Anyway, it should be fixed now. The Build.cs was indeed broken. Also, the Newtek SDK is linked against libstdc++, so I had to include that as well. Newtek might link against libc++ in the future, which should be digestible on more Linux distros.
Let me know if this works for you, thanks!
from ndimedia.
Hi !
Just tried and the project was perfectly packaged, i didn't tested the build yet but i let you know if there is an issue.
Thanks !
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Related Issues (20)
- [4.16.0] NDI third party libraries missing when packaging for linux HOT 2
- Issues HOT 4
- Feature Request - NDI Sending HOT 15
- No video/audio from NDI Media Source in 4.18 preview 1 HOT 2
- UE4 crashed when trying to send video frame HOT 1
- Plugin 'NdiMedia' failed to load because module 'NdiMedia' could not be found HOT 4
- testing 4.18 tag under macOS - no visible feed HOT 4
- In ue4 media player black screen HOT 2
- Garbled audio 4.18.3 HOT 2
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- 4.19 build errors HOT 3
- [4.19] can't get video stream from BlackMagic DeckLink HOT 1
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- UE4 Timecode Stripe
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- Multiple Outputs Simultaneous HOT 3
- No Output when Game is packaged HOT 1
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