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pushmatrix avatar pushmatrix commented on August 18, 2024

bump. I'm getting this too on OSX using the latest release. It shows that the request is being made in the output log though.

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ufna avatar ufna commented on August 18, 2024

@cyberconian @pushmatrix What is the url you're launching?

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cyberconian avatar cyberconian commented on August 18, 2024

im hitting an internal http url in standard form.
On 26 Apr 2016 3:48 pm, "Vladimir Alyamkin" [email protected]
wrote:

@cyberconian https://github.com/cyberconian @pushmatrix
https://github.com/pushmatrix What is the url you're launching?


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#60 (comment)

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pushmatrix avatar pushmatrix commented on August 18, 2024

@ufna Actually my issue was totally a mistake on my end.

What I was trying was:

screen shot 2016-04-27 at 9 10 32 pm

In this case I wasn't storing the constructed JSON request in a variable, meaning that the request that I was binding my OnRequestComplete to was not the same one that was being passed to ProcessURL. I was constructing it twice :(

This fixed it for me:
screen shot 2016-04-27 at 9 09 47 pm

@cyberconian were you doing something similar?

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ufna avatar ufna commented on August 18, 2024

@pushmatrix That's exactly how blueprints work.. :)

Personally I'm using the plugin on all mentioned platforms and last version works like a clock.

Closing the issue, will reopen if @cyberconian provides new details.

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cyberconian avatar cyberconian commented on August 18, 2024

Hey guys,
I will re-verify and let you know - I think I may not have been using it
quite correctly.

Regards,

On 2 May 2016 at 05:01, Vladimir Alyamkin [email protected] wrote:

@pushmatrix https://github.com/pushmatrix That's exactly how blueprints
work.. :)

Personally I'm using the plugin on all mentioned platforms and last
version works like a clock.

Closing the issue, will reopen if @cyberconian
https://github.com/cyberconian provides new details.


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#60 (comment)

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cyberconian avatar cyberconian commented on August 18, 2024

Hey guys,
I was doing exactly that - but the event still failed to trigger
(onComplete after event binding as per image above).
As a work around, I am using ApplyURL instead:

[image: Inline images 1]

Still not sure what is happening, but Ill leave it for the time being.

Regards,

On 2 May 2016 at 06:50, Christian Kanakis [email protected]
wrote:

Hey guys,
I will re-verify and let you know - I think I may not have been using it
quite correctly.

Regards,

On 2 May 2016 at 05:01, Vladimir Alyamkin [email protected]
wrote:

@pushmatrix https://github.com/pushmatrix That's exactly how
blueprints work.. :)

Personally I'm using the plugin on all mentioned platforms and last
version works like a clock.

Closing the issue, will reopen if @cyberconian
https://github.com/cyberconian provides new details.


You are receiving this because you were mentioned.
Reply to this email directly or view it on GitHub
#60 (comment)

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ufna avatar ufna commented on August 18, 2024

@cyberconian Re-upload the image, please :)

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xulture avatar xulture commented on August 18, 2024

Make sure you assign 'Request' to a blueprint variable (not just local variable inside a function).

This will prevent UE's garbage collection from destroying request object before it completed.

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OlliSchu avatar OlliSchu commented on August 18, 2024

Hey,
I'm having more or less the same issue. My request gets triggered and the data is created on the server but sometimes I'm not getting a response. This is happening more or less random, but most often when I start the game and this is my first request, or sometimes even a little pause. When I fire the event directly after the first try everything is fine but this leads to a lot of trash on my server. I tried saving the request into a blueprint variable but so far it didn't help. Could there be any other reason than the garbage collection?

Best regards

grafik

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