Comments (10)
bump. I'm getting this too on OSX using the latest release. It shows that the request is being made in the output log though.
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@cyberconian @pushmatrix What is the url you're launching?
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im hitting an internal http url in standard form.
On 26 Apr 2016 3:48 pm, "Vladimir Alyamkin" [email protected]
wrote:
@cyberconian https://github.com/cyberconian @pushmatrix
https://github.com/pushmatrix What is the url you're launching?—
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#60 (comment)
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@ufna Actually my issue was totally a mistake on my end.
What I was trying was:
In this case I wasn't storing the constructed JSON request in a variable, meaning that the request that I was binding my OnRequestComplete to was not the same one that was being passed to ProcessURL. I was constructing it twice :(
@cyberconian were you doing something similar?
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@pushmatrix That's exactly how blueprints work.. :)
Personally I'm using the plugin on all mentioned platforms and last version works like a clock.
Closing the issue, will reopen if @cyberconian provides new details.
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Hey guys,
I will re-verify and let you know - I think I may not have been using it
quite correctly.
Regards,
On 2 May 2016 at 05:01, Vladimir Alyamkin [email protected] wrote:
@pushmatrix https://github.com/pushmatrix That's exactly how blueprints
work.. :)Personally I'm using the plugin on all mentioned platforms and last
version works like a clock.Closing the issue, will reopen if @cyberconian
https://github.com/cyberconian provides new details.—
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#60 (comment)
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Hey guys,
I was doing exactly that - but the event still failed to trigger
(onComplete after event binding as per image above).
As a work around, I am using ApplyURL instead:
[image: Inline images 1]
Still not sure what is happening, but Ill leave it for the time being.
Regards,
On 2 May 2016 at 06:50, Christian Kanakis [email protected]
wrote:
Hey guys,
I will re-verify and let you know - I think I may not have been using it
quite correctly.Regards,
On 2 May 2016 at 05:01, Vladimir Alyamkin [email protected]
wrote:@pushmatrix https://github.com/pushmatrix That's exactly how
blueprints work.. :)Personally I'm using the plugin on all mentioned platforms and last
version works like a clock.Closing the issue, will reopen if @cyberconian
https://github.com/cyberconian provides new details.—
You are receiving this because you were mentioned.
Reply to this email directly or view it on GitHub
#60 (comment)
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@cyberconian Re-upload the image, please :)
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Make sure you assign 'Request' to a blueprint variable (not just local variable inside a function).
This will prevent UE's garbage collection from destroying request object before it completed.
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Hey,
I'm having more or less the same issue. My request gets triggered and the data is created on the server but sometimes I'm not getting a response. This is happening more or less random, but most often when I start the game and this is my first request, or sometimes even a little pause. When I fire the event directly after the first try everything is fine but this leads to a lot of trash on my server. I tried saving the request into a blueprint variable but so far it didn't help. Could there be any other reason than the garbage collection?
Best regards
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