Comments (5)
hi, i don't understand. 'The cloud persist after delete them' - you mean when you delete object it is still drawn on screen? or something else?
with the rendering, it is quite limited. basically it renders the same thing it draws on screen, only points without anything else. you you want points and some meshes, you have to render them separate and composite over. the problem will be that points render will lose depth and i don't think you will like the result. but that's how it is. rendering both together would require either modification of blender itself or whole new render engine just for that..
from bpy.
from bpy.
as i said, rendering is limited to points only. if you want render points with the rest of scene in cycles or other render engine, convert it to mesh (or particles system) using PCV > Convert panel, then it will be renderable in cycles, colors will be assigned as vertex colors and can be used in its material.
from bpy.
from bpy.
no problem, maybe i should state more clearly all its limitations in the docs
from bpy.
Related Issues (20)
- GPUShader.uniform_float: uniform alpha_radius not found HOT 2
- Conversion to Animation with original point cloud colour HOT 3
- Rendering stills or animation get Blender unresponsive HOT 1
- sequence not animating HOT 1
- second development HOT 1
- PCV 2.0 "Load" panel differences from documentation HOT 1
- Import bpy Error HOT 1
- Viewer in VR Scene HOT 1
- Depth from ply file HOT 1
- Side bar Doesn't show the plugin HOT 1
- Follow up to "sequence not animating" post HOT 1
- Conversion with vertex colors does not work HOT 1
- Missing vertex normals HOT 1
- Is this a scaling problem? HOT 1
- export ply from external API HOT 1
- Point Cloud Visualizer: Coloriizer not working on Parallel projection HOT 3
- Point Cloud Visualizer: Semi-Transparent Material view HOT 4
- UVTEX not working through API HOT 1
- Render point cloud doesn't work HOT 3
- how to support blender 4.1?
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from bpy.