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camnewnham avatar camnewnham commented on August 11, 2024 1

Thanks for getting back to me Matt.

Is there an issue with using your extended provider for your specific use-case?

Not technically. Only to a) clean up my project and b) contribute to improvements that might help others. But if (b) is not the case then no worries :) Honestly it is an absolute joy to develop UI this way without requiring a HMD!

Also, have you considered using the ChangeTrackingMode function to change the tracking mode of the LeapXRServiceProvider at runtime?

Thanks - that cleans things up a little.

you can actually just use Unity's XRHands Subsystem (follow the OpenXR tab here - also highlighted in the attached image)

I'd like to - but haven't managed to get it to work. Moved to a separate issue #1608

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MattGrayUL avatar MattGrayUL commented on August 11, 2024

Using an XR Service Provider for non-XR use (though I understand the end use is XR) is an odd behaviour for us to implement

Is there an issue with using your extended provider for your specific use-case?

Also, have you considered using the ChangeTrackingMode function to change the tracking mode of the LeapXRServiceProvider at runtime?

To address your 2nd question. I also feel this may be a little specific to your use-case for us to implement it in the Plugin directly. It's quite rare to want to only use Ultraleap when in the editor, but not in builds. If you are using Ultraleap's OpenXR layer (which comes installed with the Tracking Service) you can actually just use Unity's XRHands Subsystem (follow the OpenXR tab here - also highlighted in the attached image)

image

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MattGrayUL avatar MattGrayUL commented on August 11, 2024

As a completely alternative solution. The LeapServiceProvider in Desktop mode will position the hands relative to the Transform of the Gameobject that the LeapServiceProvider component is attached to.

This means you would be able to position the LeapServiceProvider GameObject the same way that you do with your proxy here

However, as I have just checked, the XRHands Subsystem requires a LeapXRServiceProvider currently. This is something we could change to support using Desktop providers. Or in the meantime, tyou could too - by looking for just LeapServiceProvider rather than LeapXRServiceProvider here

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MattGrayUL avatar MattGrayUL commented on August 11, 2024

I think we will leave this Issue here, and I will pick up on #1608 :)

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