Comments (5)
Oops, sorry about that ^^ I just noticed that lstring was one of the types in gmst, so I thought I would add it. I've fixed the StringLocalization property and added ilstring and dlstring :) Thank you for the comment! It's very helpful when I need to fix little mistakes like that! ^^
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Support has been added for these two types :)
from patcher.
It seems we might need bool
as well, can you do that too please? (:
from patcher.
Done! I also added support for lstring
for TargetType
, as the game setting form did have one of those as well. Hopefully that wasn't unnecessary :)
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Well, since TargetType
is information for the GUI, it depends on whether we want the GUI to know a string can be localized, and then if the active plugin supports localization, let the user pick a string from the appropriate string table. So far patcher could only read localized strings not edit and save. So I guess since you added lstring
now we need to support editing localized strings! (; So, please also add dlstring
and ilstring
. (Note that only StringLocalization
property is needed for the TargetType
and it needs to be added to the class, i.e. IsZeroTerminatedString
and StringPrefixSize
are not needed.) I'll explain in detail later. (:
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Related Issues (20)
- User-friendly console output for easy troubleshooting
- A template system to save predefined settings during setup and editing
- Beautify GUI
- Generate CS classes from the loaded data model HOT 1
- Finish writing the new XML files for all currently supported form types HOT 7
- Custom built-in record viewer
- Integrate Patcher functionality into the GUI
- Create big picture diagram outlining complete functionality of both GUI and Patcher engine HOT 1
- Data model DLL creation, usage and updating
- Write and test the XML files for all new, currently unsupported form types
- Console window scrolling problem HOT 1
- Data Model Serialization and Deserialization
- Implement new display-name property HOT 3
- Data model validation HOT 1
- Create a more detailed class diagram for the GUI
- Create a detailed class diagram for main Patcher engine functionality HOT 1
- Finalize GUI Layout
- Small Data Model Enhancements
- System.Reflection.TargetInvocationException
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