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Desymoo avatar Desymoo commented on August 14, 2024 1

Oops, sorry about that ^^ I just noticed that lstring was one of the types in gmst, so I thought I would add it. I've fixed the StringLocalization property and added ilstring and dlstring :) Thank you for the comment! It's very helpful when I need to fix little mistakes like that! ^^

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Desymoo avatar Desymoo commented on August 14, 2024

Support has been added for these two types :)

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unforbidable avatar unforbidable commented on August 14, 2024

It seems we might need bool as well, can you do that too please? (:

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Desymoo avatar Desymoo commented on August 14, 2024

Done! I also added support for lstring for TargetType, as the game setting form did have one of those as well. Hopefully that wasn't unnecessary :)

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unforbidable avatar unforbidable commented on August 14, 2024

Well, since TargetType is information for the GUI, it depends on whether we want the GUI to know a string can be localized, and then if the active plugin supports localization, let the user pick a string from the appropriate string table. So far patcher could only read localized strings not edit and save. So I guess since you added lstring now we need to support editing localized strings! (; So, please also add dlstring and ilstring. (Note that only StringLocalization property is needed for the TargetType and it needs to be added to the class, i.e. IsZeroTerminatedString and StringPrefixSize are not needed.) I'll explain in detail later. (:

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