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View Code? Open in Web Editor NEWMinecraft plugins used by the @UnicraftNetwork Network
Home Page: https://unicraft.cl/
License: GNU Affero General Public License v3.0
Minecraft plugins used by the @UnicraftNetwork Network
Home Page: https://unicraft.cl/
License: GNU Affero General Public License v3.0
Colocar como tip dentro de los ya existentes uno sobre la migración del host, para recordarle a los usuarios dejar su enderchest e inventario en cofres normales.
Simple enough, a restart command to restart the server it's ran on.
restart {time}
defaults to 30 seconds.Should be in Commons.
Currently, Sockets are being created over every player count check, for example, whenever ever single bungee portal sign updates.
Only one generalised task should take place instead of the above stated, updating the cache for other processes to rely on. This is a design flaw that should be solved as soon as possible.
Edit: Must be async
title
Currently, no formatting is being applied to names in these two matters (the tab & nametags), when #2 is resolved, chat formatting will natively become a thing, and therefore this should be able to be added into Commons with ease.
Project's modules are set up in a weird manner, and make use of tons of boilerplate practices in dependencies and maven plugins regards.
Reminder to look into this problem.
Agregar /back (con 2 seg de demora para tpear idealmente)
Reminder to add configurable items to be given on-join to players matching required permissions, such as a World Edit wand, Teleportation tool, among other ones to come.
Those are good to begin with.
Agregar sistema que entregue "Tips" cada cierto tiempo
Not sure if this module is actually working or not, might as well just try and disable it from there? But in general, should we allow rain at all?
Add /sethome and /home in ElMedievo.
Add PvP Tag in ElMedievo.
Cooldowns in commands for "PvP Status" and penalty for PvP Disconnect.
Users should receive a message when helpop is sent.
Following 376c846 's Modular pattern, ChatFormatting should be handled as something along the lines of a ChatModule
or ChatFormatterModule
Segun dice usuario Fliko32: "no se si lo han dicho pero al momento de elegir algún trabajo hay algunos que al tratar de ver su descripción el cuadro de texto sale fuera de la pantalla y no logras saber de que va la cosa"
The skull owner decided it'd be a nice idea to change their skin. Reminder to change it later.
Has to be looked into.
TextComponents are a headache.
Reminder to code something to make my life easier. Will likely go into Utils-Bukkit.
Fairly simple, should be in ElMedievo.
Every module should be able to be reloaded independently.
Was a planned feature, and forgot to add it.
Reminder.
Translations's logic shouldn't have to be created for every single module, just once and for all over at Utils-Bukkit
Commons should natively format the chat, interacting with Vault. Moving VaultChatFormatter's logic into it would be the way to go.
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