Comments (2)
Yes, I came here to post this as well. Although the title threw me off a it. To be clear for someone skimming this, these things:
Anyway, so I looked into the code. Looks like it needs to be fixed in ShapeEditor.HandleDragTangent
where we need a call to Snap in a similar way as for ShapeEditor.HandleDragPoints
.
from 2d-spriteshape-samples.
Ops, I think I have a really old version. Strange that, Help->Check for updates told me I was up to date. Guess I need to update from the home page.
Edit: I updated to Unity 2019.3.10f1 and 2D Spriteshape 3.0.10. Still no tangent snapping feature though. The above code references are no longer relevant.
from 2d-spriteshape-samples.
Related Issues (16)
- Sprite Variant (Formerly known as Sprite Index) does not work
- Change the texture offset of the fill.
- error CS0246: The type or namespace name `SpriteShapeSegment' could not be found. Are you missing an assembly reference?
- SpriteShapeRenderer - separate color for Fill and Edge Material
- Correct version of the package?
- 100% CPU usage in editor.
- Tuple Error
- Documentation Update needed about Bevels on corners
- Pan view while in Edit Spline mode?
- Provide a sprite instead of an actual texture for FILL? HOT 1
- Problems with UV for "normal" grid-based tiling with square sliced sprite HOT 5
- Corner stretch looks terrible D: -- I need an "overlay" corner here! HOT 1
- SpriteShapeController is missing
- Unable to set SpriteShapeRenderer.Color property programmatically HOT 7
- Tilemap Integration
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