Comments (2)
Starting managed debugger on port 56335
Found 1 interfaces on host : 0) 192.168.110.85
Player connection [24856] Multi-casting "[IP] 192.168.110.85 [Port] 55000 [Flags] 2 [Guid] 1400832335 [EditorId] 1084461710 [Version] 1048832 [Id] WindowsPlayer(2,LAPTOP-AUP205N0) [Debug] 1 [PackageName] WindowsPlayer [ProjectName] BoatWater" to [225.0.0.222:54997]...
[Physics::Module] Initialized MultithreadedJobDispatcher with 7 workers.
Initialize engine version: 2022.3.20f1 (61c2feb0970d)
[Subsystems] Discovering subsystems at path C:/Users/Akshay Hadiya/Desktop/BoatWater/BoatWater_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f91)
Vendor: NVIDIA
VRAM: 3949 MB
Driver: 31.0.15.3129
WaterManager State change:None>Setup
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
WaterSystem.BaseSystem:ChangeState(State) (at .\Packages\com.unity.urp-water-system\Runtime\System\BaseSystem.cs:136)
WaterSystem.WaterManager:Init() (at .\Packages\com.unity.urp-water-system\Runtime\System\WaterManager.cs:24)
WaterSystem.BaseSystem:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\System\BaseSystem.cs:40)
UnityEngine.GameObject:AddComponent(Type) (at C:\build\output\unity\unity\Runtime\Export\Scripting\GameObject.bindings.cs:237)
WaterSystem.SystemInitializer:AddSystem(Type) (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:85)
WaterSystem.SystemInitializer:AddSystems() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:75)
WaterSystem.SystemInitializer:Init() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:37)
Resource foamMap is valid
Resource surfaceMap is valid
Resource detailNormalMap is valid
Resource waterFX is valid
Resource ditherNoise is valid
Resource infiniteWaterMesh is null
Resource waterTile is valid
Resource waterShader is valid
Resource causticShader is valid
Resource infiniteWaterShader is null
Resource waterDepthShader is null
Resource ValidationString is valid
Resource _assetInfo is valid
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
WaterSystem.Settings.Resources:ValidateResources() (at .\Packages\com.unity.urp-water-system\Runtime\Data\Resources.cs:142)
WaterSystem.WaterManager:Setup() (at .\Packages\com.unity.urp-water-system\Runtime\System\WaterManager.cs:40)
WaterSystem.WaterManager:Init() (at .\Packages\com.unity.urp-water-system\Runtime\System\WaterManager.cs:27)
WaterSystem.BaseSystem:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\System\BaseSystem.cs:40)
UnityEngine.GameObject:AddComponent(Type) (at C:\build\output\unity\unity\Runtime\Export\Scripting\GameObject.bindings.cs:237)
WaterSystem.SystemInitializer:AddSystem(Type) (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:85)
WaterSystem.SystemInitializer:AddSystems() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:75)
WaterSystem.SystemInitializer:Init() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:37)
WaterProjectSettings resources are not valid, please check the resources and try again.
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
WaterSystem.WaterManager:Setup() (at .\Packages\com.unity.urp-water-system\Runtime\System\WaterManager.cs:42)
WaterSystem.WaterManager:Init() (at .\Packages\com.unity.urp-water-system\Runtime\System\WaterManager.cs:27)
WaterSystem.BaseSystem:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\System\BaseSystem.cs:40)
UnityEngine.GameObject:AddComponent(Type) (at C:\build\output\unity\unity\Runtime\Export\Scripting\GameObject.bindings.cs:237)
WaterSystem.SystemInitializer:AddSystem(Type) (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:85)
WaterSystem.SystemInitializer:AddSystems() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:75)
WaterSystem.SystemInitializer:Init() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:37)
WaterPhysics State change:None>Setup
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
WaterSystem.BaseSystem:ChangeState(State) (at .\Packages\com.unity.urp-water-system\Runtime\System\BaseSystem.cs:136)
WaterSystem.Physics.WaterPhysics:Init() (at .\Packages\com.unity.urp-water-system\Runtime\Physics\WaterPhysics.cs:39)
WaterSystem.BaseSystem:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\System\BaseSystem.cs:40)
UnityEngine.GameObject:AddComponent(Type) (at C:\build\output\unity\unity\Runtime\Export\Scripting\GameObject.bindings.cs:237)
WaterSystem.SystemInitializer:AddSystem(Type) (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:85)
WaterSystem.SystemInitializer:AddSystems() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:75)
WaterSystem.SystemInitializer:Init() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:37)
GerstnerWaves State change:None>Setup
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
WaterSystem.BaseSystem:ChangeState(State) (at .\Packages\com.unity.urp-water-system\Runtime\System\BaseSystem.cs:136)
WaterSystem.GerstnerWaves:Init() (at .\Packages\com.unity.urp-water-system\Runtime\Modifiers\GerstnerWaves.cs:22)
WaterSystem.BaseSystem:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\System\BaseSystem.cs:40)
WaterSystem.Physics.WaterModifier`2:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\Modifiers\WaterModifier.cs:44)
UnityEngine.GameObject:AddComponent(Type) (at C:\build\output\unity\unity\Runtime\Export\Scripting\GameObject.bindings.cs:237)
WaterSystem.SystemInitializer:AddSystem(Type) (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:85)
WaterSystem.SystemInitializer:AddSystems() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:75)
WaterSystem.SystemInitializer:Init() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:37)
GerstnerWaves State change:Setup>Ready
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
WaterSystem.BaseSystem:ChangeState(State) (at .\Packages\com.unity.urp-water-system\Runtime\System\BaseSystem.cs:136)
WaterSystem.GerstnerWaves:Init() (at .\Packages\com.unity.urp-water-system\Runtime\Modifiers\GerstnerWaves.cs:24)
WaterSystem.BaseSystem:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\System\BaseSystem.cs:40)
WaterSystem.Physics.WaterModifier`2:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\Modifiers\WaterModifier.cs:44)
UnityEngine.GameObject:AddComponent(Type) (at C:\build\output\unity\unity\Runtime\Export\Scripting\GameObject.bindings.cs:237)
WaterSystem.SystemInitializer:AddSystem(Type) (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:85)
WaterSystem.SystemInitializer:AddSystems() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:75)
WaterSystem.SystemInitializer:Init() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:37)
Adding WaterModifier GerstnerWaves to physics systems
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
WaterSystem.Physics.WaterModifier`2:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\Modifiers\WaterModifier.cs:48)
UnityEngine.GameObject:AddComponent(Type) (at C:\build\output\unity\unity\Runtime\Export\Scripting\GameObject.bindings.cs:237)
WaterSystem.SystemInitializer:AddSystem(Type) (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:85)
WaterSystem.SystemInitializer:AddSystems() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:75)
WaterSystem.SystemInitializer:Init() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:37)
Depth State change:None>Setup
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
WaterSystem.BaseSystem:ChangeState(State) (at .\Packages\com.unity.urp-water-system\Runtime\System\BaseSystem.cs:136)
WaterSystem.Physics.Depth:Init() (at .\Packages\com.unity.urp-water-system\Runtime\Modifiers\Depth.cs:15)
WaterSystem.BaseSystem:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\System\BaseSystem.cs:40)
WaterSystem.Physics.WaterModifier`2:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\Modifiers\WaterModifier.cs:44)
UnityEngine.GameObject:AddComponent(Type) (at C:\build\output\unity\unity\Runtime\Export\Scripting\GameObject.bindings.cs:237)
WaterSystem.SystemInitializer:AddSystem(Type) (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:85)
WaterSystem.SystemInitializer:AddSystems() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:75)
WaterSystem.SystemInitializer:Init() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:37)
Depth State change:Setup>Ready
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
WaterSystem.BaseSystem:ChangeState(State) (at .\Packages\com.unity.urp-water-system\Runtime\System\BaseSystem.cs:136)
WaterSystem.Physics.Depth:Init() (at .\Packages\com.unity.urp-water-system\Runtime\Modifiers\Depth.cs:17)
WaterSystem.BaseSystem:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\System\BaseSystem.cs:40)
WaterSystem.Physics.WaterModifier`2:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\Modifiers\WaterModifier.cs:44)
UnityEngine.GameObject:AddComponent(Type) (at C:\build\output\unity\unity\Runtime\Export\Scripting\GameObject.bindings.cs:237)
WaterSystem.SystemInitializer:AddSystem(Type) (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:85)
WaterSystem.SystemInitializer:AddSystems() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:75)
WaterSystem.SystemInitializer:Init() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:37)
Adding WaterModifier Depth to physics systems
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
WaterSystem.Physics.WaterModifier`2:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\Modifiers\WaterModifier.cs:48)
UnityEngine.GameObject:AddComponent(Type) (at C:\build\output\unity\unity\Runtime\Export\Scripting\GameObject.bindings.cs:237)
WaterSystem.SystemInitializer:AddSystem(Type) (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:85)
WaterSystem.SystemInitializer:AddSystems() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:75)
WaterSystem.SystemInitializer:Init() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:37)
Flow State change:None>Setup
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
WaterSystem.BaseSystem:ChangeState(State) (at .\Packages\com.unity.urp-water-system\Runtime\System\BaseSystem.cs:136)
WaterSystem.Physics.Flow:Init() (at .\Packages\com.unity.urp-water-system\Runtime\Modifiers\Flow.cs:14)
WaterSystem.BaseSystem:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\System\BaseSystem.cs:40)
WaterSystem.Physics.WaterModifier`2:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\Modifiers\WaterModifier.cs:44)
UnityEngine.GameObject:AddComponent(Type) (at C:\build\output\unity\unity\Runtime\Export\Scripting\GameObject.bindings.cs:237)
WaterSystem.SystemInitializer:AddSystem(Type) (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:85)
WaterSystem.SystemInitializer:AddSystems() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:75)
WaterSystem.SystemInitializer:Init() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:37)
Flow State change:Setup>Ready
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
WaterSystem.BaseSystem:ChangeState(State) (at .\Packages\com.unity.urp-water-system\Runtime\System\BaseSystem.cs:136)
WaterSystem.Physics.Flow:Init() (at .\Packages\com.unity.urp-water-system\Runtime\Modifiers\Flow.cs:20)
WaterSystem.BaseSystem:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\System\BaseSystem.cs:40)
WaterSystem.Physics.WaterModifier`2:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\Modifiers\WaterModifier.cs:44)
UnityEngine.GameObject:AddComponent(Type) (at C:\build\output\unity\unity\Runtime\Export\Scripting\GameObject.bindings.cs:237)
WaterSystem.SystemInitializer:AddSystem(Type) (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:85)
WaterSystem.SystemInitializer:AddSystems() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:75)
WaterSystem.SystemInitializer:Init() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:37)
Adding WaterModifier Flow to physics systems
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
WaterSystem.Physics.WaterModifier`2:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\Modifiers\WaterModifier.cs:48)
UnityEngine.GameObject:AddComponent(Type) (at C:\build\output\unity\unity\Runtime\Export\Scripting\GameObject.bindings.cs:237)
WaterSystem.SystemInitializer:AddSystem(Type) (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:85)
WaterSystem.SystemInitializer:AddSystems() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:75)
WaterSystem.SystemInitializer:Init() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:37)
Adding types:
WaterSystem.WaterManager
WaterSystem.Physics.WaterPhysics
WaterSystem.GerstnerWaves
WaterSystem.Physics.Depth
WaterSystem.Physics.Flow
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
WaterSystem.SystemInitializer:AddSystems() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:79)
WaterSystem.SystemInitializer:Init() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:37)
Initializing input.
Input initialized.
Initialized touch support.
UnloadTime: 2.007600 ms
Registered Water<WaterSystem.Water> with WaterManager
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
WaterSystem.WaterManager:Register(WaterBody) (at .\Packages\com.unity.urp-water-system\Runtime\System\WaterManager.cs:144)
WaterSystem.WaterBody:Setup() (at .\Packages\com.unity.urp-water-system\Runtime\Bodies\WaterBody.cs:38)
WaterSystem.Water:Setup() (at .\Packages\com.unity.urp-water-system\Runtime\Bodies\Water.cs:47)
WaterSystem.WaterBody:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\Bodies\WaterBody.cs:33)
from boat-attack-water.
@PiyushHadiya In your Universal Render Data asset, do you have Depth Priming enabled? Try disabling it. I found that causes issues with some transparent effects like the water in this repo.
from boat-attack-water.
Related Issues (13)
- Make reflection enable / disable based on camera
- Does not work with stace orthographic camera
- Water not rendering on iOS HOT 3
- Reflections not working properly in VR HOT 1
- Package is not compatible with 2020.3
- Weird water clip-off (Linux, Vulkan) HOT 5
- UNKNOWN_OBJECT_TYPE WaterDepth.DepthValues has not been assigned or constructed HOT 2
- Changing Render distance on shader? HOT 1
- UNITY_REVERSED_Z not defined on 2021+
- Water Shader turns Purple in 2022.2.11 HOT 1
- The UNKNOWN_OBJECT_TYPE WaterDepth.DepthValues
- Does the scene in the screenshot exist? HOT 2
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from boat-attack-water.