GithubHelp home page GithubHelp logo

Comments (2)

PiyushHadiya avatar PiyushHadiya commented on July 28, 2024 1

Starting managed debugger on port 56335
Found 1 interfaces on host : 0) 192.168.110.85
Player connection [24856] Multi-casting "[IP] 192.168.110.85 [Port] 55000 [Flags] 2 [Guid] 1400832335 [EditorId] 1084461710 [Version] 1048832 [Id] WindowsPlayer(2,LAPTOP-AUP205N0) [Debug] 1 [PackageName] WindowsPlayer [ProjectName] BoatWater" to [225.0.0.222:54997]...

[Physics::Module] Initialized MultithreadedJobDispatcher with 7 workers.
Initialize engine version: 2022.3.20f1 (61c2feb0970d)
[Subsystems] Discovering subsystems at path C:/Users/Akshay Hadiya/Desktop/BoatWater/BoatWater_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f91)
Vendor: NVIDIA
VRAM: 3949 MB
Driver: 31.0.15.3129
WaterManager State change:None>Setup
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
WaterSystem.BaseSystem:ChangeState(State) (at .\Packages\com.unity.urp-water-system\Runtime\System\BaseSystem.cs:136)
WaterSystem.WaterManager:Init() (at .\Packages\com.unity.urp-water-system\Runtime\System\WaterManager.cs:24)
WaterSystem.BaseSystem:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\System\BaseSystem.cs:40)
UnityEngine.GameObject:AddComponent(Type) (at C:\build\output\unity\unity\Runtime\Export\Scripting\GameObject.bindings.cs:237)
WaterSystem.SystemInitializer:AddSystem(Type) (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:85)
WaterSystem.SystemInitializer:AddSystems() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:75)
WaterSystem.SystemInitializer:Init() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:37)

Resource foamMap is valid
Resource surfaceMap is valid
Resource detailNormalMap is valid
Resource waterFX is valid
Resource ditherNoise is valid
Resource infiniteWaterMesh is null
Resource waterTile is valid
Resource waterShader is valid
Resource causticShader is valid
Resource infiniteWaterShader is null
Resource waterDepthShader is null
Resource ValidationString is valid
Resource _assetInfo is valid
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
WaterSystem.Settings.Resources:ValidateResources() (at .\Packages\com.unity.urp-water-system\Runtime\Data\Resources.cs:142)
WaterSystem.WaterManager:Setup() (at .\Packages\com.unity.urp-water-system\Runtime\System\WaterManager.cs:40)
WaterSystem.WaterManager:Init() (at .\Packages\com.unity.urp-water-system\Runtime\System\WaterManager.cs:27)
WaterSystem.BaseSystem:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\System\BaseSystem.cs:40)
UnityEngine.GameObject:AddComponent(Type) (at C:\build\output\unity\unity\Runtime\Export\Scripting\GameObject.bindings.cs:237)
WaterSystem.SystemInitializer:AddSystem(Type) (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:85)
WaterSystem.SystemInitializer:AddSystems() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:75)
WaterSystem.SystemInitializer:Init() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:37)

WaterProjectSettings resources are not valid, please check the resources and try again.
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
WaterSystem.WaterManager:Setup() (at .\Packages\com.unity.urp-water-system\Runtime\System\WaterManager.cs:42)
WaterSystem.WaterManager:Init() (at .\Packages\com.unity.urp-water-system\Runtime\System\WaterManager.cs:27)
WaterSystem.BaseSystem:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\System\BaseSystem.cs:40)
UnityEngine.GameObject:AddComponent(Type) (at C:\build\output\unity\unity\Runtime\Export\Scripting\GameObject.bindings.cs:237)
WaterSystem.SystemInitializer:AddSystem(Type) (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:85)
WaterSystem.SystemInitializer:AddSystems() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:75)
WaterSystem.SystemInitializer:Init() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:37)

WaterPhysics State change:None>Setup
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
WaterSystem.BaseSystem:ChangeState(State) (at .\Packages\com.unity.urp-water-system\Runtime\System\BaseSystem.cs:136)
WaterSystem.Physics.WaterPhysics:Init() (at .\Packages\com.unity.urp-water-system\Runtime\Physics\WaterPhysics.cs:39)
WaterSystem.BaseSystem:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\System\BaseSystem.cs:40)
UnityEngine.GameObject:AddComponent(Type) (at C:\build\output\unity\unity\Runtime\Export\Scripting\GameObject.bindings.cs:237)
WaterSystem.SystemInitializer:AddSystem(Type) (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:85)
WaterSystem.SystemInitializer:AddSystems() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:75)
WaterSystem.SystemInitializer:Init() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:37)

GerstnerWaves State change:None>Setup
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
WaterSystem.BaseSystem:ChangeState(State) (at .\Packages\com.unity.urp-water-system\Runtime\System\BaseSystem.cs:136)
WaterSystem.GerstnerWaves:Init() (at .\Packages\com.unity.urp-water-system\Runtime\Modifiers\GerstnerWaves.cs:22)
WaterSystem.BaseSystem:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\System\BaseSystem.cs:40)
WaterSystem.Physics.WaterModifier`2:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\Modifiers\WaterModifier.cs:44)
UnityEngine.GameObject:AddComponent(Type) (at C:\build\output\unity\unity\Runtime\Export\Scripting\GameObject.bindings.cs:237)
WaterSystem.SystemInitializer:AddSystem(Type) (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:85)
WaterSystem.SystemInitializer:AddSystems() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:75)
WaterSystem.SystemInitializer:Init() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:37)

GerstnerWaves State change:Setup>Ready
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
WaterSystem.BaseSystem:ChangeState(State) (at .\Packages\com.unity.urp-water-system\Runtime\System\BaseSystem.cs:136)
WaterSystem.GerstnerWaves:Init() (at .\Packages\com.unity.urp-water-system\Runtime\Modifiers\GerstnerWaves.cs:24)
WaterSystem.BaseSystem:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\System\BaseSystem.cs:40)
WaterSystem.Physics.WaterModifier`2:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\Modifiers\WaterModifier.cs:44)
UnityEngine.GameObject:AddComponent(Type) (at C:\build\output\unity\unity\Runtime\Export\Scripting\GameObject.bindings.cs:237)
WaterSystem.SystemInitializer:AddSystem(Type) (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:85)
WaterSystem.SystemInitializer:AddSystems() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:75)
WaterSystem.SystemInitializer:Init() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:37)

Adding WaterModifier GerstnerWaves to physics systems
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
WaterSystem.Physics.WaterModifier`2:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\Modifiers\WaterModifier.cs:48)
UnityEngine.GameObject:AddComponent(Type) (at C:\build\output\unity\unity\Runtime\Export\Scripting\GameObject.bindings.cs:237)
WaterSystem.SystemInitializer:AddSystem(Type) (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:85)
WaterSystem.SystemInitializer:AddSystems() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:75)
WaterSystem.SystemInitializer:Init() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:37)

Depth State change:None>Setup
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
WaterSystem.BaseSystem:ChangeState(State) (at .\Packages\com.unity.urp-water-system\Runtime\System\BaseSystem.cs:136)
WaterSystem.Physics.Depth:Init() (at .\Packages\com.unity.urp-water-system\Runtime\Modifiers\Depth.cs:15)
WaterSystem.BaseSystem:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\System\BaseSystem.cs:40)
WaterSystem.Physics.WaterModifier`2:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\Modifiers\WaterModifier.cs:44)
UnityEngine.GameObject:AddComponent(Type) (at C:\build\output\unity\unity\Runtime\Export\Scripting\GameObject.bindings.cs:237)
WaterSystem.SystemInitializer:AddSystem(Type) (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:85)
WaterSystem.SystemInitializer:AddSystems() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:75)
WaterSystem.SystemInitializer:Init() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:37)

Depth State change:Setup>Ready
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
WaterSystem.BaseSystem:ChangeState(State) (at .\Packages\com.unity.urp-water-system\Runtime\System\BaseSystem.cs:136)
WaterSystem.Physics.Depth:Init() (at .\Packages\com.unity.urp-water-system\Runtime\Modifiers\Depth.cs:17)
WaterSystem.BaseSystem:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\System\BaseSystem.cs:40)
WaterSystem.Physics.WaterModifier`2:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\Modifiers\WaterModifier.cs:44)
UnityEngine.GameObject:AddComponent(Type) (at C:\build\output\unity\unity\Runtime\Export\Scripting\GameObject.bindings.cs:237)
WaterSystem.SystemInitializer:AddSystem(Type) (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:85)
WaterSystem.SystemInitializer:AddSystems() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:75)
WaterSystem.SystemInitializer:Init() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:37)

Adding WaterModifier Depth to physics systems
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
WaterSystem.Physics.WaterModifier`2:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\Modifiers\WaterModifier.cs:48)
UnityEngine.GameObject:AddComponent(Type) (at C:\build\output\unity\unity\Runtime\Export\Scripting\GameObject.bindings.cs:237)
WaterSystem.SystemInitializer:AddSystem(Type) (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:85)
WaterSystem.SystemInitializer:AddSystems() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:75)
WaterSystem.SystemInitializer:Init() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:37)

Flow State change:None>Setup
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
WaterSystem.BaseSystem:ChangeState(State) (at .\Packages\com.unity.urp-water-system\Runtime\System\BaseSystem.cs:136)
WaterSystem.Physics.Flow:Init() (at .\Packages\com.unity.urp-water-system\Runtime\Modifiers\Flow.cs:14)
WaterSystem.BaseSystem:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\System\BaseSystem.cs:40)
WaterSystem.Physics.WaterModifier`2:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\Modifiers\WaterModifier.cs:44)
UnityEngine.GameObject:AddComponent(Type) (at C:\build\output\unity\unity\Runtime\Export\Scripting\GameObject.bindings.cs:237)
WaterSystem.SystemInitializer:AddSystem(Type) (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:85)
WaterSystem.SystemInitializer:AddSystems() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:75)
WaterSystem.SystemInitializer:Init() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:37)

Flow State change:Setup>Ready
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
WaterSystem.BaseSystem:ChangeState(State) (at .\Packages\com.unity.urp-water-system\Runtime\System\BaseSystem.cs:136)
WaterSystem.Physics.Flow:Init() (at .\Packages\com.unity.urp-water-system\Runtime\Modifiers\Flow.cs:20)
WaterSystem.BaseSystem:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\System\BaseSystem.cs:40)
WaterSystem.Physics.WaterModifier`2:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\Modifiers\WaterModifier.cs:44)
UnityEngine.GameObject:AddComponent(Type) (at C:\build\output\unity\unity\Runtime\Export\Scripting\GameObject.bindings.cs:237)
WaterSystem.SystemInitializer:AddSystem(Type) (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:85)
WaterSystem.SystemInitializer:AddSystems() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:75)
WaterSystem.SystemInitializer:Init() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:37)

Adding WaterModifier Flow to physics systems
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
WaterSystem.Physics.WaterModifier`2:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\Modifiers\WaterModifier.cs:48)
UnityEngine.GameObject:AddComponent(Type) (at C:\build\output\unity\unity\Runtime\Export\Scripting\GameObject.bindings.cs:237)
WaterSystem.SystemInitializer:AddSystem(Type) (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:85)
WaterSystem.SystemInitializer:AddSystems() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:75)
WaterSystem.SystemInitializer:Init() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:37)

Adding types:
WaterSystem.WaterManager
WaterSystem.Physics.WaterPhysics
WaterSystem.GerstnerWaves
WaterSystem.Physics.Depth
WaterSystem.Physics.Flow
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
WaterSystem.SystemInitializer:AddSystems() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:79)
WaterSystem.SystemInitializer:Init() (at .\Packages\com.unity.urp-water-system\Runtime\System\SystemInitializer.cs:37)

Initializing input.
Input initialized.
Initialized touch support.
UnloadTime: 2.007600 ms
Registered Water<WaterSystem.Water> with WaterManager
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
WaterSystem.WaterManager:Register(WaterBody) (at .\Packages\com.unity.urp-water-system\Runtime\System\WaterManager.cs:144)
WaterSystem.WaterBody:Setup() (at .\Packages\com.unity.urp-water-system\Runtime\Bodies\WaterBody.cs:38)
WaterSystem.Water:Setup() (at .\Packages\com.unity.urp-water-system\Runtime\Bodies\Water.cs:47)
WaterSystem.WaterBody:OnEnable() (at .\Packages\com.unity.urp-water-system\Runtime\Bodies\WaterBody.cs:33)

from boat-attack-water.

Torgo13 avatar Torgo13 commented on July 28, 2024

@PiyushHadiya In your Universal Render Data asset, do you have Depth Priming enabled? Try disabling it. I found that causes issues with some transparent effects like the water in this repo.

from boat-attack-water.

Related Issues (13)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.