Comments (3)
There's already a hitmarker sound that plays for the shooter, but I agree a version that plays for the hit vehicle would make sense. It might be a bit tricky to get the config organised well, because of the different combinations of bullets and vehicles. Overall it's a low priority feature though so we're unlikely to get to it - I'll add it to the Trello board though.
Thanks for the suggestion:)
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No problem and no worries! Keep up the good work!
from flans-mod-plus.
Tracked by #179
Please reopen or new issue if needed.
from flans-mod-plus.
Related Issues (20)
- [BUG] Serious problem with Vehicle inventory HOT 1
- Canceling Reload On Switching Slots HOT 11
- Ability to disable teams module - Very slow world loading. HOT 11
- When joining a world, (handheld) guns will initially not display animations HOT 2
- Flan's Mod Teams Conquest Mode HOT 4
- crash 1.56 Ultimate Stability Edition HOT 12
- CNPCs stuff HOT 3
- crash when pressing the create button in the vehicle crafting table HOT 10
- Small change in EntityBullet to prevent possible cast exceptions HOT 2
- Need help with flashbang sound HOT 6
- [Suggestion] Allow vehicle parameters to be modified HOT 5
- sometimes in multiplayer position of hands of the player holding weapon reset + question HOT 4
- [Questions] Attempting to make custom weapons + fixing vehicle crafting table crash HOT 12
- Version 1.8? HOT 3
- game crashes? when crafting a gun in a table HOT 4
- SetPlayerInvisible does not work on passengers HOT 2
- When aim anywhere, projectiles travel normally, but when aim at mobs, projectiles instant hit mobs HOT 8
- small crash with DropItemOnShoot gun config HOT 6
- Game crashes when using the lwjgl3ify mod HOT 1
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