Comments (5)
By using defaults (just running cmake_vs2012.bat) I cannot reproduce this on a Win8 / VS2012 Express setup. Also on another machine running Win7 / VS2010 Express, I'm not seeing vc100.pdb files as mentioned in the stackoverflow post.
Are you giving the cmake_vs2012.bat any CMake options?
from urho3d.
No CMake options, double click on cmake_vs2013.bat
In compiler command line i see this: /Fd"Urho3D_lib.dir\Debug\vc120.pdb"
Configuration Properties -> C/C++ ->Command line
/GS /TP /analyze- /W3 /Zc:wchar_t /I"C:/Program Files (x86)/Microsoft DirectX SDK (June 2010)/Include"
/I"D:/Programacion/Urho3D/Build/Engine"
/I"D:/Programacion/Urho3D/Source/ThirdParty/SDL/include"
/I"D:/Programacion/Urho3D/Source/Engine/../ThirdParty/AngelScript/include"
/I"D:/Programacion/Urho3D/Source/Engine/../ThirdParty/Bullet/src"
/I"D:/Programacion/Urho3D/Source/Engine/../ThirdParty/Civetweb/include"
/I"D:/Programacion/Urho3D/Source/Engine/../ThirdParty/Detour/include"
/I"D:/Programacion/Urho3D/Source/Engine/../ThirdParty/FreeType/include"
/I"D:/Programacion/Urho3D/Source/Engine/../ThirdParty/JO" /I"D:/Programacion/Urho3D/Source/Engine/../ThirdParty/LZ4"
/I"D:/Programacion/Urho3D/Source/Engine/../ThirdParty/PugiXml/src"
/I"D:/Programacion/Urho3D/Source/Engine/../ThirdParty/Recast/include"
/I"D:/Programacion/Urho3D/Source/Engine/../ThirdParty/STB"
/I"D:/Programacion/Urho3D/Source/Engine/../ThirdParty/StanHull"
/I"D:/Programacion/Urho3D/Source/Engine/../ThirdParty/kNet/include"
/I"D:/Programacion/Urho3D/Source/Engine/../ThirdParty/LibCpuId/src"
/I"D:/Programacion/Urho3D/Source/Engine/Audio" /I"D:/Programacion/Urho3D/Source/Engine/Container"
/I"D:/Programacion/Urho3D/Source/Engine/Core" /I"D:/Programacion/Urho3D/Source/Engine/Engine"
/I"D:/Programacion/Urho3D/Source/Engine/Graphics" /I"D:/Programacion/Urho3D/Source/Engine/IO"
/I"D:/Programacion/Urho3D/Source/Engine/Input" /I"D:/Programacion/Urho3D/Source/Engine/Math"
/I"D:/Programacion/Urho3D/Source/Engine/Navigation" /I"D:/Programacion/Urho3D/Source/Engine/Network"
/I"D:/Programacion/Urho3D/Source/Engine/Physics" /I"D:/Programacion/Urho3D/Source/Engine/Resource"
/I"D:/Programacion/Urho3D/Source/Engine/Scene" /I"D:/Programacion/Urho3D/Source/Engine/Script"
/I"D:/Programacion/Urho3D/Source/Engine/UI" /Zi /Gm- /Od /Ob0 /Fd"Urho3D_lib.dir\Debug\vc120.pdb"
/fp:precise /D "WIN32" /D "_WINDOWS" /D "_DEBUG" /D "ENABLE_SSE" /D "ENABLE_MINIDUMPS"
/D "ENABLE_FILEWATCHER" /D "ENABLE_PROFILING" /D "ENABLE_LOGGING" /D "URHO3D_STATIC_DEFINE" /D
"_CRT_SECURE_NO_WARNINGS" /D "HAVE_STDINT_H" /D "CMAKE_INTDIR=\"Debug\"" /D "_MBCS" /errorReport:prompt
/WX- /Zc:forScope /RTC1 /GR /arch:SSE /Gd /Oy- /MDd /Fa"Debug/" /EHsc /nologo
/Fo"Urho3D_lib.dir\Debug\" /Fp"Urho3D_lib.dir\Debug\Urho3D_d.pch"
from urho3d.
I see /Fd"C:/Lasse/Urho3D/Build/Engine/Debug/Urho3D_d.pdb" instead, which looks like an option generated by CMake, overriding the default. What's your CMake version?
from urho3d.
CMake 2.8.12
From http://www.cmake.org/Wiki/CMake_2.8.12_Docs
PDB_NAME
Output name for MS debug symbols .pdb file from linker.
Set the base name for debug symbols file created for an executable or
shared library target. If not set, the logical target name is used by
default.
This property is not implemented by the Visual Studio 6 generator.
PDB_NAME_<CONFIG>
Per-configuration name for MS debug symbols .pdb file.
This is the configuration-specific version of PDB_NAME.
This property is not implemented by the Visual Studio 6 generator.
from urho3d.
It seems like they've broken the option, because now it's not setting the logical target name by default.
In CMake 2.8.11 the option still worked as expected.
As a temporary workaround I recommend either downgrading CMake or commenting out the command to copy the pdb.
from urho3d.
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