Comments (2)
I have decided this would be the basis of the first gameplay loop. Combined with trains, a cargo station would be built with a simple global economy which the city would be plugged into.
Freight trains would come and go, with money exchanged at trade time.
from egregoria.
Except by limiting the user "play space", I don't really know how I'd have a highway going to infinity since the world is procedural (for simplicity reasons).
Maybe I should do some sort of magic "Trading place" where goods can be bought and sold magically.
from egregoria.
Related Issues (20)
- Cars don't despawn when the road is deleted under them HOT 2
- Most models having black rendering artifacts HOT 3
- Panics immediately HOT 7
- texture not found HOT 3
- Broken TV) HOT 4
- Some NPCs freeze in mid air and are unable to find a path HOT 12
- 10 future Ideas HOT 5
- Error Building on MacOS 14.0 Beta (23A5286i) | M1 MBP HOT 2
- Leaner "Inspect" for cars and people HOT 3
- UX improvement: Automatic "Unfollow" when CMB is dragged HOT 4
- Street lights appearing for deleted Roads and overlapping without blending HOT 1
- Lumber Yard texture to be replaced with rows of growing trees. HOT 5
- Add flatpak support HOT 1
- Tooltips
- 200 seconds per hour? HOT 2
- Doesn't start in release mode HOT 14
- Pblish on crates.io HOT 1
- Tree impostors HOT 5
- Determinism HOT 2
- Asset Manager HOT 1
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from egregoria.