Comments (3)
getAllByLayer
?
from flashpunk.
had set expiration on the paste, here you go just in case.
And yeah, should start with getAll to be consistent. ByLayer is alright. ByRenderOrder maybe too verbose?
from flashpunk.
I agree with medice patebin, name is not a problem :D
A suggestion: add an optional parameter, list of string to filter entities by type? This could be awesome and useful :D
from flashpunk.
Related Issues (20)
- Sfx volume not changed when type's global volume is set to zero HOT 2
- onActivate/onDeactivate HOT 1
- PreRotation + Flip = Weird
- Is there a reason Input.update is called after update()? HOT 1
- Draw.text() eats up a LOT of memory. HOT 2
- Text Anti-aliasing through options HOT 2
- World's internal linked lists (as well as Entities') should be made public HOT 12
- Console.log() falls when arg is null
- When Tweens are completed, the target value should be exactly the one provided HOT 4
- FP utils functions need optimisation
- Add zoom function to FP.screen
- Entity.removeGraphic and World.removeGraphic?
- Document workaround for Text class that avoids tinted background color
- Worlds: controlling update sequence. HOT 1
- Fix Tween.tween() and autoStart HOT 5
- using 0 in Tilemap.createGrid() sets empty tiles as solid HOT 4
- We need milestones HOT 13
- recyleList() and collideLineInto()
- Behavior of 'color' and 'alpha' parameters in Draw.as functions inconsistent
- Worlds and Entities can have render() called before first update() HOT 5
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