Comments (1)
Added this in my fork.
from flashpunk.
Related Issues (20)
- Sfx volume not changed when type's global volume is set to zero HOT 2
- onActivate/onDeactivate HOT 1
- PreRotation + Flip = Weird
- Is there a reason Input.update is called after update()? HOT 1
- Draw.text() eats up a LOT of memory. HOT 2
- Text Anti-aliasing through options HOT 2
- World's internal linked lists (as well as Entities') should be made public HOT 12
- Console.log() falls when arg is null
- When Tweens are completed, the target value should be exactly the one provided HOT 4
- FP utils functions need optimisation
- Add zoom function to FP.screen
- Entity.removeGraphic and World.removeGraphic?
- Document workaround for Text class that avoids tinted background color
- Worlds: controlling update sequence. HOT 1
- Fix Tween.tween() and autoStart HOT 5
- using 0 in Tilemap.createGrid() sets empty tiles as solid HOT 4
- We need milestones HOT 13
- recyleList() and collideLineInto()
- Behavior of 'color' and 'alpha' parameters in Draw.as functions inconsistent
- Worlds and Entities can have render() called before first update() HOT 5
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from flashpunk.