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Open Source Andriod Arcade Game
Especially for endless mode, if the player delivers milk flawlessly to 5, 10, 20, 40, 80...houses play a sound affect and display text for it
This is referring to
"//TODO: Remove the checking for left of the screen because the houses should have been moved by then."
The first house goes by at the start of the game resulting in a lost heart. Needs a time delay.
Place the Window on the house, upon touched have it inverse on and off
If the characters face is pressed on, inverse it, switch between two face presets
Every circle button is a copy pasted class when it should already extend that code. Change it.
Add customizable control sche
If the ground block is pressed
-if a face is present, remove it
-else draw a randomly selected face onto it
Each level has been modified to be harder to complete and quicker to complete.
Shows top score as 0
This is not a confirmed issue.
Eventually add GUI customization.
This should occur more frequently based on the # of milks delivered.
When the audio button is held down, two bars should be extended. A vertical bar extended will control all music and a horizontal bar extended will control all sound.
new design located on whiteboard
Perhaps this is a good bug as it has the player press play instead of accidentally pressing back twice.
The program will crash in the level select menu.
If you hit the right arrow once and then hit the left arrow to go back to the previous level the program will crash.
Error:
Music Init Time: 17ms
Sound Init Time: 221ms
Textures + Fonts Init Time: 228ms
Create Method Init Time 243ms
Create Method Init Time : 243ms
Exception in thread "LWJGL Application" java.lang.ArrayIndexOutOfBoundsException: -1
at com.uladzislau.dairy_run.game_state.LevelSelector.render(LevelSelector.java:193)
at com.uladzislau.dairy_run.game_state.GameStateManager.render(GameStateManager.java:80)
at com.uladzislau.dairy_run.DairyRun.render(DairyRun.java:54)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:208)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:115)
OS: Windows 8
Version: 0.46 3/20/14
This will display story and slides for every character
The specific power ups and their details are located in notes.
Remove shapeRenderer after this update all together. (Easy to bring back in case it is ever needed).
Buttons and character (add costume)
Upon winning, stay in the play state, display winning text and allow user to retry, go to level selector, go to options, and what medal they earned
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