Comments (1)
Hi @sinsauzero
the collision shape is really just a cylinder around the entire drone set here:
In PyBullet's GUI visualizer you can press w
to toggle the wireframe view.
This collision shape should already extend beyond the motors so there are 2 things I would try to avoid apparent object penetration: (i) use a smaller PyBullet integration step and (ii) design a collision shape closer to the visual mesh (you can use the mesh itself of compose cylinders and cuboids). However, note that both these approaches could slow down the simulation.
from gym-pybullet-drones.
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from gym-pybullet-drones.