vainangel/VoxelStuff
Code dump for voxel renderer I wrote some months ago. IDK what to do with this.
Computer programmer and researcher.
Code dump for voxel renderer I wrote some months ago. IDK what to do with this.
Voxel game engine written in C++. In super-alpha, pls be patient.
Task scheduling final project.
It's like cowsay, and catsay, and ralsay, and... you get the idea. But it's diva Kasane Teto!
A launch point for your personal nvim configuration
A high-fidelity rework of the TumbleTiles simulator with both the developer(s) and the end user(s) in mind. Design guidelines are strict.
A Linux fetch witten in C. Package queries unimplemented for now.
Contains assets and articles from my blog on https://makichiis.neocities.org/
Config files for my GitHub profile.
A Python 3.x port of TumbleTiles
Toy language and interpreter I work on for fun
Voxel engine playground with a decently fast mesher. Please dont compare me to ethan gore I know his mesher is faster
My i3 et al. dotfiles.
Repo full of awful things
Lightweight, robust, elegant syntax highlighting.
Ignore this, I made it for someone to use
Runtime and libcommon ecosystem for Framework Engine.
OpenGL playground running on the old C fork of Framework Engine.
I should update this README.
Concept repository for Framework Engine's plugin system.
Upstream for LoRa Data Transfer module for sending railway telemetry between LoRa radio devices, running on the STM32WL5x.
A sample LoRa ping-pong program for the STM32WL5x dev boards. Built with gmake.
An image parsing/conversion solution written in C.
Don't use unless you know what youre doing