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kisak-valve avatar kisak-valve commented on July 22, 2024

Hello @MateusRodCosta, since this issue report focuses on the behavior of fossilize, I've transferred it to the fossilize issue tracker.

Can you check if (Steam install folder)/logs/shader_log.txt has any hints related to 253230 (A Hat in Time's appid)? already shared

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kisak-valve avatar kisak-valve commented on July 22, 2024

Skimming over shader_log.txt and shader_log.previous.txt, I'm not seeing anything critically unusual.

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MateusRodCosta avatar MateusRodCosta commented on July 22, 2024

Skimming over shader_log.txt and shader_log.previous.txt, I'm not seeing anything critically unusual.

Maybe it's hitting something in the Flatpak sandbox?

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MateusRodCosta avatar MateusRodCosta commented on July 22, 2024

I have also these two from yesterday in ABRT in case it's any useful:

Captura de tela de 2023-06-22 12-32-37

Captura de tela de 2023-06-22 12-32-54

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kakra avatar kakra commented on July 22, 2024

Maybe related to #211 or #117?

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MateusRodCosta avatar MateusRodCosta commented on July 22, 2024

Just re-tried letting shaders compile in the background and it seems it succeded for A Hat in Time and a few other games without crashing.

It might have been fixed due to any update (I believe at least the Nvidia driver updated).

I will close this and if it re-appears I will reopen.

I will also try to open a new issue about the fact that there's no indicator that shaders are compiling on the new UI. Seems it already exists as ValveSoftware/steam-for-linux#9405.

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MateusRodCosta avatar MateusRodCosta commented on July 22, 2024

Reopening.
It seems the problem is not so much the fact that the shader compilation never completes... (I actually let all games have their shaders processed a while ago)
The problems seems to be that on every new Steam launch it will want to check the compiled shaders and for the same few games it wants to do the processing all over again.

From the logs the games that it seems to happen the most (and it's the most noticeable because they have the most shaders) are:

  • A Hat in Time
  • Skyrim: Special Edition
  • Dragon's Dogma: Dark Arisen

This is a bit annoying, because if I decide to play, say, A Hat in Time, I have to wait for hours for the shader processing again, which is kinda the reason I enabled background processing, to avoid waiting so much.

Attached new logs:

shader_log.txt
shader_log.previous.txt

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jpakkane avatar jpakkane commented on July 22, 2024

This also happens on AMD Radeon RX 6600 (navi23, LLVM 15.0.7, DRM 3.49, 6.2.0-27-generic) (0x73ff) using Kubuntu 04/23. Steam installed via Flatpak.

I haven't tried to let it finish, I just click skip to get to play the game within a reasonable time.

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