Comments (14)
Just for the records. Here is a recording of part 1 of the demo in vAmiga 1.1b5:
https://www.youtube.com/watch?v=ZiclbqL5pFA
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time of rocket collision
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NP! Let me know if there's any windows specific testing you want me to do.
FWIW I don't think floppy speed is an issue, as long as the demo loads it isn't too picky (IME). My personal benchmarks are Flower Power/Anarchy (triangle corruption/later crash if disk speed is too high) and Rink a dink redux (full use of the power of the Rob Northern loader). Longer list of previous troubles I've had. Both of those (and RSI-Megademo) seemed to load fine BTW.
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@mras0 mouse support is online we can check part2 π...
next we should do the trackpad mouse for touch devices ... I will look into it tomorrow
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@mras0: Thanks a lot for testing the emulator and reporting issues!
@mithrendal: The first thing you should check are the compatibility settings. Does the web version run in Blitter level 2 and are the disk drives emulated with original speed? In addition, please check the Agnus revision. Make sure you don't use the old OCS revision.
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Ok I see the best will be I add the compatibility settings first and then also check the sound buffer size. I currently set it to 4096 maybe a bit too large.π€ and therefore the looping? Honestly I was first shocked by the beauty of that demo π€€ β¦ it was also so beautiful with all the errors in it. π I will have to look at the video first I bet to know what is wrong and what is correct. π€will do in the next couple of days.
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The emulation speed is off (missiles go through the space ship).
@mras0 it seems fixed after adding compatibility and hardware settings. Was already on latest code from @dirkwhoffmann π€€
Now the missiles destroy the fighter jet with the following settings. At least on my iPhoneβ¦
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I can confirm that the graphics issues I noticed are fixed: Missile timing is right, morphing dot sphere is no longer cut short, wireframe tunnel appears. Darkness - High density also gets to second part, so timing issues seems to be resolved.
The sound issues are still present, but maybe it would be better to create one or two new separate issues to track those? I'll try to do a bit more testing to see if I can narrow it down. I tried enabling webGL, but it didn't help (didn't hurt either). Nothing out of the ordinary is printed in the debug console.
Regarding the wireframe tunnel: It matches the video @dirkwhoffmann posted, but that doesn't look right to me either, so maybe that's a vAmiga issue?
The screen flashes with almost blank frames, e.g. here at 6:27:
Also the lines appear "too solid" compared to what I expect (6:17):
Here's a winuae statefile from the part:
desert_dream_2.zip
EDIT: I don't have a good amiga setup to capture from at the moment, but I found this recording that I think is a real capture (starts from 6:13).
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so maybe that's a vAmiga issue?
Yes, it is. I don't know for sure, but I expect there is something wrong with the line Blitter.
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upgraded to latest v1.0.7 vAmigaCore dirkwhoffmann/vAmiga@77ef105
@mras0 do you think we can close ?
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Yes, looks like we're ready for part 2 (which requires mouse support to get to) π
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@mras0 Cool π then lets do it right now. Donβt know should I start with the touch mouse or the real mouse? Touch for iPhone iPad etc. And real mouse for the computer mice.
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I only have normal computers (that I test with anyway), so I can't help with the touch stuff. I recently added a (crappy) SDL backend for my own emulator: https://github.com/mras0/AmiEmu/blob/aa7b7a29f0d4b6230c12d2d14ce795196927ec1b/sdl_driver.cpp (but the relative mouse movement doesn't work correctly under WSL2, but maybe that's a windows issue). Still there might be something useful you can use. The keyboard codes (when you get to that part) comes from here: http://amigadev.elowar.com/read/ADCD_2.1/Libraries_Manual_guide/node0479.html
For demos (and test executables), just getting left and right mouse buttons to do something is fine, so I'd focus on that at first. You probably need some capture/release code for the mouse anyway, so that might be the first starting point.
from vamigaweb.
I try with the real mouse first ... seems easier ... on javscript side there is the pointer lock API which is super simple and on the emulator side there is something called
// Emulates a mouse movement
void setXY(double x, double y);
void setDxDy(double dx, double dy);
in the mouse object ...
so should be fairly easy... the more tricky part becomes the touch stuff because I have to emulate a trackpad and the right mouse click ...
thanks for the links
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Related Issues (20)
- Serial port missing or not activated.. HOT 24
- directly boot from local storage via URL/JSON parameters HOT 4
- vamigaweb.github.io no longer boots certain ROMs after 3-4 update HOT 2
- BT Mouse - RMB (Secondary Button) Not Work iPadOS [FIXED: Update iPadOS to 16.5] HOT 5
- Incorrect Filename Save DF0 or DH0 If Both Mounted HOT 2
- LMB / Fire Btn Stuck On When Switch Between Apps
- 'Error: undefined' if a second HDF is mounted HOT 16
- Dark Bottom Bar not activated on launch... HOT 2
- Cannot load vAmigaWeb in iFrame if on same domain (Chromium specific?) HOT 18
- When using a HDF with WB the filedates are wrong HOT 3
- Onscreen Keyboard Issue HOT 3
- iPad Keyboard Issue HOT 9
- iPad Keyboard Issue HOT 1
- next to the INTL virtual keyboard support also the US version HOT 6
- Insert media eg DF0 popup touch also registers as LMB in emu... HOT 5
- vAmigaWeb runs on Apple Vision Pro HOT 13
- Warp button in the bottom player icon bar HOT 1
- action button enhancements HOT 20
- Active mouse and joystick signals stay open when bringing the app to background HOT 2
- add vAmiga activity monitors HOT 5
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