Comments (4)
Looks like you're right! It's been a really long time since I touched any of this code, but I remember that the code for loading images was extremely sloppy. I think the issue was that I started to write these huge synchronous functions and when it came to loading the images, I couldn't just use an onload
callback since I was doing everything synchronously. Using dataurls seemed to make the attributes of the image immediately available so I went with that, but it looks like it doesn't work for larger images in general (like animated textures).
Yeah I know this is horrible, I was reaaally new to everything web-related. I'm glad people find this project useful but newbie code has its limitations :/
I'm planning to do a full rewrite, to replace this mess with a proper library. I just didn't get to do it yet.
I'm leaving the issue open so people can see it if they run into the same problem.
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I would really love to use this so I look forward to what you do!!
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@DevScyu Just letting you know, I finally started working on a complete rewrite. Not usable yet but it's going pretty well so far. I'm currently building a clean lower level library that will be able to create three.js geometry, materials and meshes from minecraft models 👉 https://github.com/vberlier/three-mcmodel.
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Related Issues (2)
- mcModelLoader HOT 1
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