Comments (2)
My replies/views:
Dead trips on counter flow
- Some Chinese CSL mod have already covered something similar (drop all passengers before return to depot)
- Does not like the Chinese mod but, still, a mod is a mod; no particular rush to "fill the void" for there is no void
- Perhaps best not touch this: what if we do this to a day-only line, and passengers spend the night waiting for a bus that never arrives, and that this bus line is the ONLY public transit option in the entire city?
Short-workings
- Nah, just use TLM to prepare time-conditional bus lines, it is very hard to guess by program where the students may want to go
Operate from midway bus stops
- This feels like some ML problem; probably can solve using some ML-like technique
- Problem: there is a bus line, and I notice a lot of passengers will go onto the line at a particular stop, and (lets say) there are a lot of passengers dropping off at a particular stop
- Draft solution:
- For stops with many "pick-ups", detect if there are people waiting there: if yes, then spawn max 1 bus from depot (assume needs time traveling to there), start service from there, travel down the line but disallow pickup, and once the bus is empty, return the bus to depot
- If stop becomes invalid, cancel the bus and put it back to depot
- For stops with many "drop-offs", detect if there are people dropping off there: if yes, then spawn max 1 bus from depot, start service from HOME, travel down the line (allow pick/drop), but force-drop all passengers when reaching the said stop, and finally return the bus to depot
- If stop becomes invalid, force drop all at next stop
- If the situation allows it then perhaps we can make it such that keep doing special bus trips until the trigger condition is no longer valid
- For stops with many "pick-ups", detect if there are people waiting there: if yes, then spawn max 1 bus from depot (assume needs time traveling to there), start service from there, travel down the line but disallow pickup, and once the bus is empty, return the bus to depot
from expressbusservices.
Update: TLM should have implemented something like "remain in service until reaching terminus"
from expressbusservices.
Related Issues (20)
- New feature: fast boarding HOT 2
- Upgrade the Service Self-Balancing: target high demand non-terminus stops HOT 3
- Agressive and Experimental mode can cause bus despawning HOT 2
- Notice on IPT2 non-intervention, and recommendation to use TLM HOT 1
- Architecture reversal: read TLM values through the TLM plugin HOT 2
- Consider: disallow repeated redeployment HOT 2
- Negotiation Rounds against Compatibility Report HOT 5
- New IPT2 detected HOT 3
- New Feature: Rapid (or Slowed) Deployment HOT 6
- Incorrect detection of minibuses HOT 2
- Potential problem: FPS tanking HOT 5
- Recheck compatibility with More Citizen Units HOT 1
- New feature: Departure Ushering HOT 5
- New Feature: Unbuncher HOT 3
- New Feature: Continuous Boarding HOT 1
- Open question: should trams be allowed to use the "redeployment" feature? HOT 2
- New feature: Redeployment by Teleportation HOT 6
- Seeemingly incorrect percent-progress of freshly-redeployed buses HOT 2
- Can we further reduce the minimum time for termini unbunching?
- Known Issue: transport line vehicle mass-return to base
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from expressbusservices.