Comments (5)
Steam user further adds correlation with the usage of non-multiple-of-5 transport assets. I am aware of Multiple Of Five but am not aware of it causing problems because I personally avoid Non-Multiple Of Five already.
This seems like a variation of the Citizen Runaway Problem.
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My city has 150k and over 150 buses. I haven't noticed any bus skipping a stop but if no one is there is doesn't hang around for the default time either. I also haven't noticed any other behavior changes. I assume this is all because the mod is "broken". I'm using TM:PE as well and haven't received any errors.
Edit: Correction, Buses to hang around at the station(I.E. first bus stop) for around 12-15 seconds when boarding. If there was a way to gives this as a modifiable option by the user that would also be great.
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Now that I have (recently) spent some extended time observing this mod, I finally noticed something is wrong:
The built-in IPT2 compat is acting up when IPT2 is unavailable (um), so that, through some yet-to-discover pathway, buses fail to stay on the first stop as advertised. Actually it seems to be Commuter Destination acting up, but still.
Will need to spend some time, really transferring whatever stuff related to IPT2 to the plugin for IPT2... Edit: really no need to move the patches around, because things are fine as is; the patches are not too complicated, and so. unless it is truly necessary, I really do NOT want to make a new mod for patches etc.
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@Verdigo76 as for the "modifiable option by the user", you may be interested in a relevant discussion on the other side klyte45/TransportLinesManager#206
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Again, to re-state the problem: the logic used to determine which stop is the terminus was faulty, so buses failed to unbunch at termini as advertised. Adding the fact that other components were working correctly, it means that if other "guidance" mods such as TLM were not used, buses never unbunched. This is unintended.
The above bug should be fixed in the latest Steam release. Closing this.
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Related Issues (20)
- New feature: fast boarding HOT 2
- Upgrade the Service Self-Balancing: target high demand non-terminus stops HOT 3
- Agressive and Experimental mode can cause bus despawning HOT 2
- Notice on IPT2 non-intervention, and recommendation to use TLM HOT 1
- Architecture reversal: read TLM values through the TLM plugin HOT 2
- Consider: disallow repeated redeployment HOT 2
- Negotiation Rounds against Compatibility Report HOT 5
- New IPT2 detected HOT 3
- New Feature: Rapid (or Slowed) Deployment HOT 6
- Incorrect detection of minibuses HOT 2
- Potential problem: FPS tanking HOT 5
- Recheck compatibility with More Citizen Units HOT 1
- New feature: Departure Ushering HOT 5
- New Feature: Unbuncher HOT 3
- New Feature: Continuous Boarding HOT 1
- Open question: should trams be allowed to use the "redeployment" feature? HOT 2
- New feature: Redeployment by Teleportation HOT 6
- Seeemingly incorrect percent-progress of freshly-redeployed buses HOT 2
- Can we further reduce the minimum time for termini unbunching?
- Known Issue: transport line vehicle mass-return to base
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