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James Fulop's Projects

aegis icon aegis

Sidescrolling space shooter.

bgfx icon bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

bx icon bx

Base library used across multiple projects

emacs icon emacs

I'm keeping my full emacs install and .emacs config file here. Setup for Unity and C++ programming.

imgui icon imgui

Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies

keyboardslap icon keyboardslap

Rhythm game using Libgdx and freesound.org samples. First game ever!

ld33 icon ld33

Super Hell Run, a one button scrolling platformer game.

nature-of-code-projects icon nature-of-code-projects

I've been working through the Nature of Code ebook by doing the examples in Openframeworks. This is by no means comprehensive, mainly just for personal use and easy reference.

polariscover icon polariscover

Attempting to recreate the cover of Polaris by Tesseract as a 3D FPS navigatable scene, built with Haskell/SDL2

renderdoc icon renderdoc

RenderDoc is a stand-alone graphics debugging tool.

sdl2 icon sdl2

Haskell bindings to the SDL2 library

tictactoe icon tictactoe

Trying to make a peer-to-peer game to learn how networked games work. In progress

unity-toolbelt icon unity-toolbelt

Collection of random scripts that I end up bringing with me from project to project.

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