Comments (2)
@wey-gu Thanks!
I thanks it's not about error handling, it's a crash caused by accessing a null pointer.
And the situation of each crash may be different.
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I have been seeing a lot of too-good-to-be-true great improvements and features brought by you @veezhang already :).
You are always amazing!
So I want to give this(there in my mind for long time) a try/issue :)
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