Comments (1)
We can already render faces, though we have this feature disabled for now, as the lighting makes it look very bad. Rendering higher elements (like Stella4D does, for instance) would be quite hard, so I'd rather put it off for the near future.
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Related Issues (20)
- Add multiple views
- Fix convex hulls
- E6 test fails on Mac OS half of the time HOT 1
- Update Bevy to version 0.5.0 HOT 1
- Improve triangulation algorithm HOT 1
- Function to make CDs into polytopes
- Add polytope cross-sections HOT 4
- Improve accessability HOT 1
- Make Cross-section button display correct polytope
- Cross-section bugs
- Add options to customize colors and preferences in the UI
- UI allows selecting invalid input HOT 1
- Use main repositories of `egui` and `bevy_egui` HOT 1
- Color info in OFF files
- Using menus closes them HOT 2
- Fully separate the core code of `miratope` HOT 1
- Mac and Linux users + A few revisions for Readme HOT 1
- thread 'main' panicked at 'Error in Adapter::request_device: connection to device was lost during initialization'
- Compilation error
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